ADOM 1.2.0 Prerelease 1 is the first of hopefully a long line of releases to bring ADOM up to date, fix all known bugs and polish the game up. This will require the success of the "Resurrect ADOM" crowd funding campaign at Indiegogo, but the current new momentum gives me a good feel about that and we hope that the prerelease will get back a lot of old time fans into the fold.
I would like to take a moment and thank Jochen Terstiege for his incredible drive and the huge amount of work he already put into resurrecting ADOM and I would like all the people out there who already have put and still are putting their energy, love and support to back the crowd funding campaign - you all are there greatest ever and without you ADOM never would have become what it is! Thank you all so much!
Now for ADOM 1.2.0 prerelease 1: There are a number of awesome things to mention about it:
- We have an incredible lineup of platforms for the start and Jochen really is trying hard to add more to them: Windows (XP, Vista, 7, 8), Mac OS X (>= 10.4), Linux (Ubuntu 32 bit and 64 bit, Debian 32 bit and 64 bit, Raspberry Pi, NetBSD 32 bit and 64 bit, FreeBSD 32 bit and 64 bit and finally Amiga 68000, 68020 and 68040!). Jochen did an incredible job in creating an automated build system for all that and we are curious to see if we missed many hidden bugs.
- Quite a number of bugs already are fixed in the release but a couple of hundred still are to be done, so there's a huge amount of work ahead of us (first we fixed the easy ones, now the harder ones are waiting).
- The release really is a prerelease... while we fiddled with a lot of stuff we had little time for testing and hopefully didn't introduce too many awful new problems while fixing old ones. So far we didn't touch the manual or FAQ extensively and neither the start screen nor other parts have been adjusted greatly. EDIT: Jochen has added a change log showing the major changes.
- A little bit of fine tuning also went into the game... patching new loop holes, etc.
- We managed to find a surprised number of very serious code bugs that simply went undiscovered by the compilers I was using during the last period of active development... and even today each new compiler detects now serious problems. Quite surprising...
If the campaign succeeds early enough (which makes it important to pledge now and not to wait till near the end) we are going to talk about the first two stretch goals of the campaign:
- We are considering to add tile support to ADOM by integrating NotEye.
- We would like to add more quests to the game.
Ok, enough marketing talk about all this ;-) Now go download ADOM 1.2.0 Prerelease 1 and let's hear your feedback!