Showing posts with label key bindings. Show all posts
Showing posts with label key bindings. Show all posts

Sunday, November 22, 2015

Simplifying the keyboard layout for casting / zapping

Hi everyone!

Usually I'm wary wary to alter the established ADOM keybindings but one of the good things of our Steam launch is that ADOM gets challenged in regards to usability from new players with a fresh eye on things. I personally enjoy this a lot as I really perceive a big difference in how "the old guard" (the experienced and established ADOM community) and "the fresh blood" (mostly new Steam customers) tackle ADOM and I strongly believe that this is good for the game.

Tonight I noticed a suggestion I never had thought about but that struck me as extremely valid: A new player suggested to swap z (zapping a wand) and Z (casting a spell) as you usually cast a lot more spells than you zap wands. Thus it would make sense to reduce the number of keypresses from two to one for spellcasting by mapping it to z instead of Z.

Although this is one of the "big changes" (in my book) I'm usually hesitant to do, this particular idea strikes me as an excellent and very valid point.

Please give me some opinions :-)

P.S.: The suggestion was accompanied by the idea of allowing letters (a-zA-Z) for quick marking spells (and IMHO then also skills) which I also like greatly.

Tuesday, May 8, 2012

ADOM II movement keys on notebooks

Finally I seem to have struck a balance in the ADOM II keybindings that I can live with (stress: "live with", not "enjoy from the depths of my heart" - but the latter problem seems to be impossible for me to solve while using a bare notebook).

Sunday, April 15, 2012

Fiddling with the UI

Those who follow me on Facebook know that I have been struck down by a bad cold (once again, damn) and everything thus got delayed. I'll definitely need another week or so to release 0.2.4 since I got almost nothing done during the past week. Currently I have been fiddling with the key bindings and now would like to get some input on the whole UI issue.