"Reease early, release often" now is fully underway. I hereby set a new world record by announcing the third release of ADOM II (0.2.6) in one weekend.
And before anyone complains about lack of quality control - the policy so far was to collect all the bugs for weeks and then release a new version. The new pace really to me feels like a great improvement as the number of critical bugs despite the huge load of changes is going back quickly and 0.2.6 now really should be immensely playable. At least I hope so. And if I still missed bugs we'll see 0.2.7 in a day or two... in any case that's how I envisioned the original roadmap before getting sidetracked with featuritis ;-)
Showing posts with label release early release often. Show all posts
Showing posts with label release early release often. Show all posts
Sunday, May 6, 2012
Friday, April 20, 2012
Update on the state of ADOM II 0.2.4
Hi folks! I just wanted to let you know that I'm working on 0.2.4 as intensely as I can as the "bad cold" I caught during our trip to South Africa still is plaguing (I wonder whether it's really 'just' a cold?). Right now I'm going through the issues reported in the bug database and fixing them one by one.
The next (and final step) will be some play testing by me (and maybe I'll call for a handful of other people on Facebook for support) to see that I can play the game for a couple of hours without running into any problems. And then the next version will be released.
So we are on a good way to "release early, release often". Nonetheless currently there are still too many bugs in the system that I happen to notice within ten minutes of play. After 0.2.4 the amount of features added between releases will be greatly tuned down to reduce the probability of undiscovered bugs and increase the amount of early releases.
Stay tuned!
The next (and final step) will be some play testing by me (and maybe I'll call for a handful of other people on Facebook for support) to see that I can play the game for a couple of hours without running into any problems. And then the next version will be released.
So we are on a good way to "release early, release often". Nonetheless currently there are still too many bugs in the system that I happen to notice within ten minutes of play. After 0.2.4 the amount of features added between releases will be greatly tuned down to reduce the probability of undiscovered bugs and increase the amount of early releases.
Stay tuned!
Labels:
adom ii,
adom ii 0.2.4,
release early release often
Tuesday, April 10, 2012
Update on balance issues in ADOM II 0.2.3 (and much more)
Hi everyone! First of all a short explanation about the rather silent time after the release of ADOM II 0.2.3: My wife and I have been on holiday for 17 days (in South Africa) and leisure was a top priority during that time ;-) ). Nonetheless I managed to work quite a bit on ADOM II 0.2.4 and since yesterday also caught up on the discussion about various balancing issues.
Friday, July 15, 2011
The completeness of JADE
Since I continue to be surprised a little about some questions like "Why is there no gold in the game?", "Why did you miss this bug or that bug?", "Why is there so little content?" I just wanted to remind folks of what I wrote a couple of weeks ago here and here.
Labels:
jade,
missing features,
release,
release early release often
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