Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Monday, February 11, 2019

The ADOM RPG Kickstarter ends in less than 48 hours!


It's less than 48 hours to jump onto the ADOM RPG Kickstarter bandwagon. Having been funded on day 1 we also managed to unlock lots of new graphics for both rulebooks, 16 additional pages of Ancardian randomness to unleash upon the players and a Game Master screen (and we are close to unlocking the very first adventure). Additionally we managed to get famous RPG legends like Ed Greenwood (the inventor of the Forgotten Realms) and James M. Ward (the mastermind behind Metamorphosis Alpha and Gamma world) to write short stories about Ancardia, the home of ADOM!

Now or never is the time to support us in order to unlock more stretch goals!

Wednesday, January 30, 2019

Big Release Day: ADOM 3.3.3 has been released everywhere!

Hi everyone!

While we are happily running our ADOM RPG Kickstarter we as proudly would like to announce the general availability of ADOM 3.3.3 everywhere:
For all fans of the public version: There were many changes and tweaks in the past year. If you want to catch up check out all the changes listed in our change log since version 3.0.6. For everyone else: ADOM 3.3.3 just fixes two bugs found in ADOM 3.3.2 and adds a temporary reminder for our ADOM Kickstarter campaign (sorry for the extra click - but small indie publishers need all the attention they can get and we truly value your love and support).

As for the Kickstarter:
  • We have been funded on day 1.
  • We have unlocked stretch goals 1 (10 more pieces of art for the Player's Handbook), stretch goal 2 (10 more pieces of art for the Game Master's Guide) and stretch goal 3 (16 more pages of random Ancardian goodness for the Gamemaster's Guide). And now we are close to unlocking stretch goal 4 (the GM screen). Next after that are adventures and tons of background stuff about Ancardia.
  • We are working on some good news related to print-at-cost. Stay tuned - hopefully we will have great news within two to three days.
  • Help us to make ADOM RPG the best OSR RPG ever created!
And now: Happy hacking!

Thomas Biskup & Team ADOM

Tuesday, January 15, 2019

ADOM RPG has been funded in less than 24 hours!


We are funded. In less than 24 hours. Now we can unlock all the amazing stretch goals!

Dear ADOM fans: I have often said, but I'll repeat it - you are the greatest guys and girls on Earth!
Thanks so much for your trust - this game will rock!

Monday, January 14, 2019

ADOM RPG Kickstarter now live!

Hi everyone!

As planned our ADOM: The Roleplaying Game Kickstarter campaign went live minutes ago!



Please support us, help reach the funding goal and spread the news - it's so hard to reach people and your help is highly appreciated! Why is this exciting news for ADOM?

For three major reasons:
  1. First of all it hopefully will help broadening the audience for ADOM in general. A wider audience always is good because it helps keep us going.
  2. Some of the design points from ADOM RPG will find their way into ADOM (not all of them, mind you, and more of them will make their way into Ultimate ADOM because for that we are completely re-examining all aspects of the current system). But there are interesting new parts like racial abilities that scale with increasing experience level (similar to class powers) or new ideas for class powers (so a pending revision of the existing class power system), many new corruption ideas and similar things that are very interesting for ADOM and thus eventually will find their way into ADOM.
  3. You finally can play ADOM face to face with other roleplayers. 
Additionally you in theory can affect the development of ADOM, Ultimate ADOM and the RPG in case you'd like to donate on one of the ultra-high levels - these will yield new factions and artifacts we design together with you. These factions and artifacts will make a direct appearance in Ultimate ADOM, in the ADOM RPG and (for the artifacts) also in ADOM.

You can find samples for the ADOM RPG here.


Sunday, December 23, 2018

Announcing the full-featured ADOM RPG


It's shortly before Christmas and sometimes wishes are fulfilled earlier than expected: We are going to release the ADOM Roleplaying Game starting next year.

To my own surprise the most requested "ADOM feature" in a long while has been access to the ADOM (Lite) RPG. The ADOM Lite RPG is a pen & paper version allowing you to relive the adventures of ADOM in a classical pen & paper experience. It was initially created during the "Resurrect ADOM" crowdfunding campaign as a highly limited edition never to be reprinted after the campaign. A promise we kept. Which caused a lot of grief to many people who missed the campaign and would love to play the pen & paper game.

We are keeping the original promise - but now are going to release a new pen & paper roleplaying game based on the Open Game License (OGL). Rewritten and redesigned from scratch,  the OGL ensures ADOM RPG's compatibility with a plethora of old school renaissance (OSR) games out there. At the same time we improve upon the standards of most OSR games by wrapping the rules in a beautifully laid out set of two rulebooks with immensely readable typography and tons of amazing artwork.

The ADOM RPG will be kickstarted in January 2019 (yes, we are going to do two Kickstarters, the first one for the pen & paper ADOM RPG, the second one a little later for Ultimate ADOM: Caverns of Chaos).

Starting today the initial version of the ADOM RPG website is up now at https://www.adom-rpg.com - a lot more content will be added over the coming weeks (and we will improve on the website
layout). The roleplaying game will be published as two manuals - the Player's Handbook (PHB) and the Gamemaster's Guide (GMG). Both will be available in full color printings and bound in hardcover. We probably also will make available budget B/W softcover versions. The Kickstarter (which will start in January 2019) will offer the cheapest access possible to both manuals (print at cost basically). Stretch goals hopefully will add a lot more content (and might yield adventure modules and more).

See the samples section of our new website (and the single image below) for impressions on how the ADOM RPG is going to look like.

Thanks for listening - we are looking forward to your feedback!



Monday, June 25, 2012

Crowdfunding the resurrection of ADOM Classic

I'm in the final stages of preparing the goals, stretch goals and reward levels for a crowd funding campaign in order to resurrect ADOM Classic development (what you have known as ADOM before ADOM II was born). Here are some more thoughts about it...

Saturday, June 16, 2012

Crowdfunding: Kickstarter versus Indiegogo

I inquired with Kickstarter about the likelihood of international projects (currently Kickstarter only allows US citizens to post projects). Here's the answer and the consequences...

Saturday, March 31, 2012

March in review

After releasing ADOM II 0.2.3 I went into silent mode for a while, so now it's time at least for a summary update of March.

Thursday, February 9, 2012

What if there were an ADOM fundraiser...?

Let's brainstorm a little bit (as I have been extremely impressed by the success of the Order of the Stick Kickstarter fundraiser): If we (that's Jochen and me) would decide to do a fundraising campaign to push ADOM ahead...