Tuesday, January 22, 2013

ADOM 1.2.0p10 released!

Hi everyone!

We are happy to announce the release of ADOM 1.2.0p10, again a closed prerelease for all people participating in the prerelease access program and for everyone who donated to the ADOM: The Resurrection crowd funding campaign at the Wanderer level or above (Seekers exempted).

ADOM 1.2.0p10 is a minor release that fixes an annoying crash bug with the new secret artifact guardians rooms that have been added to the game. Some other minor fixes also have been included. You can find the full list of changes here.

As usual the prerelease is available as a download from the ADOM Self Service portal.


Sunday, January 13, 2013

ADOM 1.2.0p9 has been released

I'm happy to announce the release of ADOM 1.2.0p9 - again available to all donors of Wanderer level and above (Seekers exempted) from the crowd funding campaign as well as anyone who decides to buy into the prerelease program.

Friday, January 11, 2013

Roguelike of the Year 2012: ADOM & ADOM II as #2, #3

The results from the poll for Roguelike of the Year 2012 have been posted. Congratulations to T.o.M.E. 4 for winning the poll! Personally I'm really flattered (and amazed) by taking both rank #2 (wit ADOM) and #3 (with ADOM II), particularly the rise of ADOM II feeling great. Thanks, folks, for the feedback and love - feel assured that we (Team ADOM) take this as a feedback that will continously drive us trying to create the best ADOM (and ADOM II) ever.

The goal for 2013 is obvious - we'll try to take #1... hoping for #2, too, probably is quite over-enthusiastic so I hope that we'll be able to re-establish ADOM as #1 for 2013 and keep ADOM II as #3 (for now ;-) ).

Here you can find the full results, here's a very detailed analysis, here's a year by year analysis (in Korean ;-) ), and you don't want to miss the honorable mentions for rank #4 to #10.

Thanks for your support, thanks for voting and now we'll resume going for #1 :-)

Thomas Biskup & Team ADOM

ADOM on episode 58 of Roguelike Radio

Just a short information: My latest interview with Darren Grey has led to episode 58 of Roguelike Radio: Enjoy!

The end of my ADOM sabbatical

All good things come to an end at some point, so does today my ADOM sabbatical. For about a month I took off from normal work in order to work with full focus on implementing all the rewards from the ADOM crowd funding campaign. A lot got done, a lot more needs to be done, here's the quick summary.

Wednesday, January 9, 2013

New Twitter account: @adom_dev

Just a quick update: As I got quite a number of complaints regarding certain issue update sprees about which I twittered (and also posted to Facebook) I have decided to add a new Twitter account that will be the only channel receiving all the details regarding issue updates. So if you want high frequency updates you now can follow @adom_dev. @thomas_biskup will only contain a very limited subset of ADOM updates from now on, more general stuff, etc. (and all the other things that interest me - basically it's turning back into my more generic account).

Tuesday, January 8, 2013

New tile samples...

While I continue to work on the new boss monsters I'd like to point you to a new tile sample... enjoy!
(And yes: I totally believe they rock!!!)

Friday, January 4, 2013

ADOM 1.2.0p8 released!

Hi everyone! I'm happy to announce that Jochen saved my day by releasing ADOM 1.2.0p8 - my cold prevented me from doing almost anything useful today :-(

Thursday, January 3, 2013

Duelists in ADOM

Yesterday I finished the initial duelist implementation for ADOM. Here's the text from the manual:

Wednesday, January 2, 2013

Getting access to ADOM prereleases

Hi everyone!

In the past couple of weeks there were a decent amount of requests by folks who either missed the crowd funding campaign or then didn't have any available funds to enter it to get access to the prerelease program for ADOM Classic. Now there is a way...

Tuesday, January 1, 2013

A Happy New Year to you all! (ADOM II 0.3.2 released)

Happy New Year to everyone!

I'm happy to start the year with the release of ADOM II 0.3.2. Again it contains a slew of bug fixes and some minor improvements, making it the third ADOM II release in eight days. I'll now return to work on ADOM Classic starting tomorrow but for now I'd like to focus on the latest ADOM II improvements (sadly still no new installer... *sigh*... the endless story).

Regarding ADOM II 0.3.2: Another couple of annoying and serious bugs have been discovered and fixed. Thus here we go with ADOM II 0.3.2. Hopefully this is the final release for the next couple of weeks so that from now on I again can focus on ADOM Classic.