Saturday, February 25, 2017

Fog of War descends upon Ancardia

Orcs tend to start with low perception..and thus can't see very far.

When deciding what features to add to graphical mode, one of our core rules is: graphical shouldn't show stuff that you don't know about in ASCII mode*. Just allow you to see more at a glance. So one promintent feature we haven't touched yet that fits this rule really well is Line of Sight.

How far you can see is dependent on your perception and modified by a wide range of factors. And yet ADOM does provide the current exact view range directly - the "l"ook command clearly states where your LoS ends by adding a "you recall:" prefix for tiles that are not currently visible.

However, the game doesn't give any clear visual indication, so we're experimenting with that right now. Zeno is doing his magic again so that you don't have any doubts where your sight range ends :)

Saturday, February 18, 2017

Bringing ADOM to life

The technical side of Team ADOM is busy preparing the playing field for things to come. That leaves us artists free to do anything we want! Well...more or less, anyway. We're focused on bringing more life to the "fancy ADOM version" through sights and sounds.

So what are we up to this week? :) Read on. There's a moving picture inside, I promise!

Saturday, February 11, 2017

Let the regular blog updates commence!

Sprite update preview to catch your attention ;)

Greetings ADOM fans! Krys here, also known as Ravenmore. I'm Lead Artist on Team ADOM, which means I direct a talented team of artists consisting of myself....yeah. I know.

I'd like to take a minute to explain our new blog schedule planned for 2017.

So what's going on? 

TL;DR: More developers on the blog. Weekly posts. First status update at the bottom. 
Read on to check out what's in store for this blog in 2017 :)

Friday, February 3, 2017

A small step towards more updates

Hi everyone!

While for a long while I have been the only author on this blog, my broken hand/arm led me to invite Jochen (my co-developer for ADOM) and Krys (our amazingly talented lead artist) as authors to this blog. Hopefully this will allow us to provide more regular behind-the-scene updates!