What can I say? Yes, the ADOM crowd funding campaign passed the $80,000 mark for stretch goal #7: Rolf Quest. Yes, this is surpassing all expectations and there are ten more hours left for more wonders. And yes, soon I'll be running out of stretch goal images ;-)
Ok, so here we are: A new extensive quest concerning the secrets of Rolf (and Rolf?) will be added to the game. Probably with some new artifacts and stuff thrown in... we'll see about that, too :-)
The next stretch goal #8 at $85,000 will add two more complex quests to the game. Theming and general direction will be decided with lots of community input in order to add content to missing dark spots in the game.
10 hours left... everything right now seems possible :-)
Showing posts with label stretch goals. Show all posts
Showing posts with label stretch goals. Show all posts
Thursday, August 30, 2012
Wednesday, August 29, 2012
ADOM crowd funding: 37 hours and $1,078 to get some steam! (stretch goal #4)
Hi everyone!
So the final hours finally have begun and its less than 37 hours till the end of the ADOM crowd funding campaign (37 - my magic number :-) ). Currently $1,078 are missing to get us trying to have ADOM Deluxe on Steam, Gamersgate and Desura (and maybe others), the pace again has trickled down quite a bit but I'm more than happy as we achieved so much more than I ever expected - so this will be a glorious end in any case.
Two exciting things have happened:
One of the legend level donors - Andriy - just promised that he will donate $2,500 if the pledge level reaches $67,500 (see the image below with my marker). Now I wouldn't ever hold Andriy responsible for that promise but seeing that he is a legend level donor he surely is someone to be taken very seriously. Which raises the interesting question: Do we manage the $67,500? Because then we might have a pretty serious chance of getting to $70,000 - stretch goal #5 - which means an achievement system and global highscores :-) Exciting times. And try to see it like this: We'd need less than $97 per remaining hour to get there. Truly exciting times :-)
I'm still betting on making stretch goal #4 and then the work will start... this probably is one of my last posts here before the end of the campaign... as I'm watching exhausted and elated.
BTW, as the mini quest quest is running I'm happy to state that we actually scored one new mini quest. I'm not sure why I reported something different earlier but the latest fund balance from Indiegogo indicates that we scored $1,455 (easily surpassing the required $1,000 on August, 26th), $1,890 (sadly failing the required $2,000 on August 27th by a slight margin) and $3,269 (again failing the required $4,000 on August, 28th by a little more).
So here's the deal I offer as the hopefully second exciting thing to happen:
If we make the $67,500 and if Andriy really meant his promise seriously I'll add the two missed mini quests for free as we both times had amazing pledge levels and missed by only a little bit - and I will add a third one just for the sake of it! So that's the final and ultimate chance to procure more free content from the campaign. Wanna try your luck or get others to pledge? And you probably need to act fast as Andriy might need time to act, too :-)
Cheers
Thomas
P.S.: Sorry, Andriy, but that was just to tempting not to mention ;-) And if you don't do it I won't hold it against you - you already have pledged so much as a legend (and beyond) that I'm close to being totally ashamed :-)
So the final hours finally have begun and its less than 37 hours till the end of the ADOM crowd funding campaign (37 - my magic number :-) ). Currently $1,078 are missing to get us trying to have ADOM Deluxe on Steam, Gamersgate and Desura (and maybe others), the pace again has trickled down quite a bit but I'm more than happy as we achieved so much more than I ever expected - so this will be a glorious end in any case.
Two exciting things have happened:
One of the legend level donors - Andriy - just promised that he will donate $2,500 if the pledge level reaches $67,500 (see the image below with my marker). Now I wouldn't ever hold Andriy responsible for that promise but seeing that he is a legend level donor he surely is someone to be taken very seriously. Which raises the interesting question: Do we manage the $67,500? Because then we might have a pretty serious chance of getting to $70,000 - stretch goal #5 - which means an achievement system and global highscores :-) Exciting times. And try to see it like this: We'd need less than $97 per remaining hour to get there. Truly exciting times :-)
I'm still betting on making stretch goal #4 and then the work will start... this probably is one of my last posts here before the end of the campaign... as I'm watching exhausted and elated.
BTW, as the mini quest quest is running I'm happy to state that we actually scored one new mini quest. I'm not sure why I reported something different earlier but the latest fund balance from Indiegogo indicates that we scored $1,455 (easily surpassing the required $1,000 on August, 26th), $1,890 (sadly failing the required $2,000 on August 27th by a slight margin) and $3,269 (again failing the required $4,000 on August, 28th by a little more).
So here's the deal I offer as the hopefully second exciting thing to happen:
If we make the $67,500 and if Andriy really meant his promise seriously I'll add the two missed mini quests for free as we both times had amazing pledge levels and missed by only a little bit - and I will add a third one just for the sake of it! So that's the final and ultimate chance to procure more free content from the campaign. Wanna try your luck or get others to pledge? And you probably need to act fast as Andriy might need time to act, too :-)
Cheers
Thomas
P.S.: Sorry, Andriy, but that was just to tempting not to mention ;-) And if you don't do it I won't hold it against you - you already have pledged so much as a legend (and beyond) that I'm close to being totally ashamed :-)
Labels:
achievements,
adom,
crowd funding,
desura,
gamersgate,
indiegogo,
steam,
stretch goals
Tuesday, August 28, 2012
ADOM crowd funding: Stretch goal #3 races & classes reached at $60,000!
Ok, we've done it again!
You now are going to see mist elves, ratlings, duelists and chaos knights as new races and classes in ADOM :-) Congratulations and thanks again for your awesomeness!
Now the next stretch goal #4 is an ADOM Deluxe variant of ADOM for Steam, Desura and Gamers Gate at $65,000? Sounds tough? But look at it like this: We only need to gather pledges at about $73 for each of the remaining 69 hours. That's possible and we had many days in the past two weeks where we easily got there. But does the campaign have enough steam left for Steam & Co.? We will see :-)
You now are going to see mist elves, ratlings, duelists and chaos knights as new races and classes in ADOM :-) Congratulations and thanks again for your awesomeness!
Now the next stretch goal #4 is an ADOM Deluxe variant of ADOM for Steam, Desura and Gamers Gate at $65,000? Sounds tough? But look at it like this: We only need to gather pledges at about $73 for each of the remaining 69 hours. That's possible and we had many days in the past two weeks where we easily got there. But does the campaign have enough steam left for Steam & Co.? We will see :-)
Labels:
adom,
chaos knights,
classes,
crowd funding,
desura,
duelists,
gamers gate,
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ratlings,
steam,
stretch goals
Saturday, August 25, 2012
ADOM stretch goal #2 unlocked: Awesome tile set for ADOM & ADOM II
Hoodyhoo! We just passed $55,000 on the final yards towards the end of the ADOM crowd funding campaign - which means that our artist, Krys, now is going to spend several months of his life working on the most beautiful tile set imaginable, to be used in both ADOM and as a foundation for the tile support in ADOM II (man, now I'm going to program tile support into ADOM II - never thought that would happen :-) - but love it!)
The next goal now is the $60,000 level which will unlock mist elves and ratlings as new races. Additionally you will get chaos knights and duelists as new professions... all of which means that these additions also will find their way into ADOM II if we reach them!
And - on the slim chance that this awesome dream manages to come that far - the $65,000 and $70,000 levels will unlock ADOM Deluxe (with free licenses for all donors or the $40 and above levels) for mainstream gaming sites like Steam, Desura and Gamersgate... and eventually will add an achievement system to ADOM as well as global highscore servers!
I'm really curious how this campaign still will manage to go as it already now has surpassed all my expectations... I can only repeat myself: You are the most awesome!!!
The next goal now is the $60,000 level which will unlock mist elves and ratlings as new races. Additionally you will get chaos knights and duelists as new professions... all of which means that these additions also will find their way into ADOM II if we reach them!
And - on the slim chance that this awesome dream manages to come that far - the $65,000 and $70,000 levels will unlock ADOM Deluxe (with free licenses for all donors or the $40 and above levels) for mainstream gaming sites like Steam, Desura and Gamersgate... and eventually will add an achievement system to ADOM as well as global highscore servers!
I'm really curious how this campaign still will manage to go as it already now has surpassed all my expectations... I can only repeat myself: You are the most awesome!!!
Labels:
achievements,
adom,
chaos knights,
desura,
duelists,
gamers gate,
highscores,
mist elves,
ratlings,
steam,
stretch goals,
tile support
Thursday, August 23, 2012
ADOM crowd funding: 8 days and $3,902 left for awesome tiles
Hi everyone! Here's the next quick update regarding the ADOM crowd funding campaign:
And here's the tile support demo image once more ;-)
- The awesomeness continues. We have reached $51,098 in donations as the time of this writing. So the campaign is easily funded and all pledge rewards are guaranteed!
- We are a mere $3,902 away from being able to hire Krys for a prolonged amount of time in order to create a truly beautiful tile set (stretch goal #2, see the picture of a demo tile set below that I keep reposting to make sure that everyone really has seen it ;-) ). Keep it going - this is my personal pet stretch goal as I am - as mentioned quite a number of time - totally in love with the stuff Krys is doing. And keep in mind: ADOM II also will benefit from it as I would be able to reuse the tile set - so you basically are funding two games at once (I promised to add tile support to ADOM II, too, if we reach the $55,000 stretch goal).
- The final power pledge drive for this campaign (#5, artifacts) is running out tomorrow, midnight. The deal still is that one new artifact will be included for every $500 pledged over $31,468 (the donation sum when the power pledge drive started - see how far we have come). Already now 39 (!!!) new artifacts will be added to ADOM. Additionally - as two new standard items will get added for every day on which we surpass $1,000 in donations (multiples count) - another whopping load of standard items has come together - sadly I right now can't give you the exact number as Indiegogo once again updated the platform introducing new bugs... this time the funding overview page is broken (paging no longer works) and I can't check all the details. Customer support has been notified :-( But I'm pretty sure that another dozen or so normal items easily should have come together as a bonus.
- tweet about the campaign on Twitter using the #ADOM tag,
- share the campaign on Facebook or Google+,
- blog about it,
- post about it on message boards and forums,
- notify journalists, other bloggers, online editors, etc. about the success of the campaign and
- generally talk to everyone about it.
And here's the tile support demo image once more ;-)
Labels:
adom,
crowd funding,
indiegogo,
stretch goals,
tile support
ADOM crowd funding: Reaching for the stretch goals!
Now that ADOM has been successfully funded since this morning (22nd of August 2012, 02:03am GMT+1) we can focus on reaching as many stretch goals as possible.
Krys has provided this awesome stretch goal chart (which in a couple of minutes also will appear on the campaign pages):
Below you can find the more detailed explanations once again...
Krys has provided this awesome stretch goal chart (which in a couple of minutes also will appear on the campaign pages):
Below you can find the more detailed explanations once again...
Labels:
adom,
crowd funding,
indiegogo,
stretch goals
Wednesday, August 22, 2012
ADOM crowd funding: stretch goal #1 taken by storm!
Folks, I'm in love with you :-) The awesomeness continues and we are setting record after record and achievement after achievement with the ADOM crowd funding campaign:
Ok, folks, let's continue this magic journey!
- ADOM: The Resurrection got funded a bare 16 hours ago, nine days before the end of the campaign!
- ADOM: The Resurrection has been successfully funded a mere 15 hours ago.
- ADOM: The Resurrection is the highest successful game related campaign ever on Indiegogo!
- ADOM: The Resurrection is the highest funded roguelike game ever.
- And then the magic continued: A mere 15 hours later stretch goal #1 was taken by storm - ADOM now will get an integration with NotEye to enable tile support and allow the community to build tile sets. Thanks to Zeno for doing amazing groundwork with NotEye I'm very much looking forward to working together! As the time of this writing we are at $50,246 - another $2,246 in that short time! And as the power pledge drive: artifacts is still running until the 24 of August we by now must have collected something like 40+ new artifacts and dozens of additional items... I did not yet have time to check the statistics in this funding frenzy :-)
- The next stretch goal is the $55,000 mark which will allow us to hire Krys for an extended period of time to create the most beautiful roguelike tile set ever (my opinion, sorry to the "competition" ;-) )
- The best thing about it: The tile set will be usable for ADOM II, too. So effectively we now are collecting money to reach two goals at once - a beautiful tile set for ADOM and graphical tile sets for ADOM II. I promise to add graphical tile sets to ADOM if we pass the $55,000 level as I'm totally in love with the stuff Keys is doing. And combined with Lucas' audio magic will be as close to perfection as I can imagine ;-)
Ok, folks, let's continue this magic journey!
Labels:
adom,
crowd funding,
indiegogo,
stretch goals,
tile support
ADOM: Now let's build the future!
Once more:
Awesome beyond words. Total coolness. Thank you so much!
And we still have almost nine days ahead of us!
ADOM: The Resurrection has been successfully funded on August 22nd, 2:03 am, GMT +1.
Awesome beyond words. Total coolness. Thank you so much!
And we still have almost nine days ahead of us!
Tuesday, August 21, 2012
ADOM crowd funding: 10 days and $5,873 to go...
Another record in the end race towards the finish line of the ADOM crowd funding campaign: since my previous update folks from the most awesome community in the world have pledged another $2,841!!! Totally fricking awesome... keep it coming... we are so close to a goal of which so many people thought it would be impossible to reach and now it really just seems to be a matter of time - at least I pray for that!
So now we have to meet $587,30 per day to reach the basic funding goal and if we manage to collect $1,287.30 per remaining day ADOM will receive the most awesome tile set ever! Don't ask me about dreaming of an ADOM version for major gaming platforms and sustained development at $65,000 ;-) Ok, now I'm getting megalomaniac... let's meet the campaign goal and have a great virtual party!
Labels:
adom,
crowd funding,
indiegogo,
stretch goals,
tile support
Monday, August 20, 2012
ADOM crowd funding: stretch goals between $50,000 and $100,000
Now that we have entered the final count down of the ADOM: The Resurrection crowd funding campaign I'd like to explain all defined stretch goals and give you a brief look into my line of reasoning.
(kudos to Krys for this new awesome piece of art... he's doing such brilliant stuff - you want to reach the $55,000 stretch goal, believe me, as that would allow Krys to work for months on awesome artwork!)
(kudos to Krys for this new awesome piece of art... he's doing such brilliant stuff - you want to reach the $55,000 stretch goal, believe me, as that would allow Krys to work for months on awesome artwork!)
Labels:
adom,
adom rpg,
chaos knights,
crowd funding,
duelists,
indiegogo,
mist elves,
noteye,
quests,
ratlings,
stretch goals,
tile support
Tuesday, August 14, 2012
Announcing the ADOM stretch goals
The stretch goals for the ADOM crowd funding campaign have been announced. In summary:
As the ADOM crowd funding campaign is slowly coming to end these are the final days to determine whether the past 60 days have been the start of an ADOM Renaissance or the death of a promising opportunity at resurrecting ADOM. All bolts have now been pulled, the final power pledge drive for artifacts is up and there is nothing left to wait for.
Thanks to anyone who pledged and helped otherwise... now Fate has to decide!
- If we pass the funding goal by a mere $2.000 (at $50.000) you will receive a native NotEye integration allowing Zenos NotEye to work much better magic for a truly remarkable experience with tile graphics.
- If we pass the funding goal by another $5.000 (at $55.000) Krys will work his artistic magic to create the most beautiful tile set ever devised for a roguelike game. This will take up more than half a year of his life working full time on the tile set (!!!) but IMHO the video below shows that it would be worth that effort.
- If we pass $60.000 new races (Mist Elves and Ratlings) and new classes (Duelists and Chaos Knights) will be added.
- For every $3.000 beyond that new quests, levels, monsters and other stuff will be added, the more the higher we get.
As the ADOM crowd funding campaign is slowly coming to end these are the final days to determine whether the past 60 days have been the start of an ADOM Renaissance or the death of a promising opportunity at resurrecting ADOM. All bolts have now been pulled, the final power pledge drive for artifacts is up and there is nothing left to wait for.
Thanks to anyone who pledged and helped otherwise... now Fate has to decide!
Labels:
adom,
crowd funding,
indiegogo,
stretch goals,
tile support
Wednesday, July 4, 2012
Pondering stretch goals for the resurrection of ADOM
Despite what a few strange people out there seem to think I care a lot for the communities opinions - I just don't always agree :-) Over the past couple of days I have read a lot of wishes and thoughts from folks out there and I am trying to take them into account when planning stretch goals for the ADOM crowd funding campaign. I'd like to describe some of the stretch goals we have in mind (some only after listening to folks as we initially ruled them out, some because I want those features, some just because they seem to be a good idea).
Oh, and BTW - we managed to get 25% funded within 3 days. Awesome. Awesome. Awesome. But as pledges now seem to slow down I need to help in determining if we can more visibility (articles in web magazines, blogs, etc.) as each boost of visibility seems to reach previously untapped ADOM fans and everyone needs to know. I can't believe that so few of the old community remain. At least I hope there are more. But I'm getting distracted... back to stretch goals as I want to do some ADOM II programming later on.
Oh, and BTW - we managed to get 25% funded within 3 days. Awesome. Awesome. Awesome. But as pledges now seem to slow down I need to help in determining if we can more visibility (articles in web magazines, blogs, etc.) as each boost of visibility seems to reach previously untapped ADOM fans and everyone needs to know. I can't believe that so few of the old community remain. At least I hope there are more. But I'm getting distracted... back to stretch goals as I want to do some ADOM II programming later on.
Labels:
adom,
crowd funding,
indiegogo,
not eye,
stretch goals
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