Just having finished the implementation of professional abilities for assassins for the next release of ADOM II I'm now turning towards archers as the final profession to be added to the next release. Here's my proposal for special abilities:
Showing posts with label professional abilities. Show all posts
Showing posts with label professional abilities. Show all posts
Sunday, June 24, 2012
Tuesday, June 19, 2012
Assassins in ADOM II
Right now I have started adding two "old" new professions to ADOM II 0.3.0: assassins and archers. As with previous posts about the revised professional abilities here is my proposal for the special abilities gained by assassins when they level up.
Labels:
adom ii,
adom ii 0.3.0,
assassins,
professional abilities
Monday, February 27, 2012
Monks in ADOM II, second attempt
Here we go with a second revised proposal for the special abilities of battle monks in ADOM II... and let me add that monks gain a +1 to DV per level, their unarmed damage increases with experience (as well as their kicking damage), they gain a minor weapon damage bonus, speed slowly increases and the cost of movement slowly decreases with growing experience. But that's all automatic and available on any level.
Sunday, February 26, 2012
Monks in ADOM II
Next up in the line of tasks is the implementation of monks. I already have finished all the basic stuff (SV improvement, unarmed combat damage, etc.) and now am working on the professional abilities for monks. Oh, and there have been some name changes... male monks now are called "warrior monks" while female monks now are called "warrior nuns" (at least that's the plan - on Facebook an exciting discussion still is running).
Labels:
adom ii,
monk,
professional abilities,
warrior monk,
warrior nun
Updated professional abilities for barbarians in ADOM II
As usual the feedback to my initial ideas about special powers for barbarians has been excellent. As a consequence I have changed quite a bit of the details and moved around several powers. Thanks for the great inspiration - and now that I have added true berserkering, too, even more flavor was possible.
Labels:
barbarians,
berserker,
professional abilities
Saturday, February 25, 2012
Barbarians in ADOM II
I'm right now finishing the implementation of the barbarian profession for ADOM II. As usual barbarians also get professional abilities. Here's the proposed list:
Labels:
adom ii,
barbarians,
professional abilities
Friday, December 16, 2011
Revised professional abilities for thieves
After yesterdays great suggestions on thieving abilities I have refined them somewhat. Here's the revised list (and BTW you still might want to vote JADE to the top as the favorite roguelike of the year on the right of this blog ;-) ):
Thursday, December 15, 2011
Working on professional abilities for thieves
Currently I am working on the professional abilities for thieves. Thieves will enjoy various (mostly non-statistical) advantages over the course of their level progression. Here we go:
Tuesday, December 13, 2011
Tuning the professional abilities of fighters
Given the amount of criticism to my first attempt at special abilities for fighters as described in todays previous post I'm trying harder :-) How about the following ability list for fighters:
Labels:
fighters,
jade,
professional abilities,
thieves,
tinkers
Professional abilities for fighters and more
Here we go with the list of professional abilities for fighters. It is modified from the one posted yesterday for commoners due to a very good idea provided by KSennie that I liked so much that I implemented it right away (BTW, KSennie send me your real name for the JADE credits to creator(at)ancientdomainsofmystery.com and mention this): First level abilities now will be differentiated according to whether the given profession is your main profession (the one selected initially) or not (another one selected later on with multi-classing). The first level abilities for multi-classed professions are much weaker than the one for the main profession (so you get something but a lot less). For commoners this means that e.g. carrying capacity will be 200% standard when selecting commoner as a main profession and only 120% standard when selecting it as a later profession. So here we go with the abilities for fighters:
Monday, December 12, 2011
Balancing professional abilities
In todays post concerning professional abilities anoddlad and hugeowl raised interesting concerns regarding the fact that it might be extremely tempting to take at least one level of commoner in order to gain double carrying capacity. I agree. But...
Labels:
balancing,
commoners,
professional abilities,
rangers
Professional abilities coming to JADE...
To get some distraction from the "King of the Orcs" story arc (which currently is tedious to implement since it's nothing but hard content work) I allowed myself to get sidetracked once more. Right now I am implementing profession abilities in JADE.
Labels:
commoners,
jade,
professional abilities,
professions
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