Monday, August 29, 2016

ADOM R68 released as a Steam Beta!

As promised yesterday we released ADOM R68 (version 2.2.2, yeah!) a couple of minutes ago as a Steam Beta version. ADOM R68 has become a surprisingly intricate release. Originally we intended to fix just a few more bugs but by now we have implemented more than 50 changes in the release (bug fixes and new features).

Sunday, August 28, 2016

ADOM progress: R68 almost there, RPG unboxing update & more

Hi folks!

Here we go with the latest update on stuff that is happening behind the scenes (and a lot has been happening):

Wednesday, August 17, 2016

Specific feedback requested for bugs in R67

Hi everyone!

Currently I am highly interested in feedback concerning three topics in the recently released ADOM R67:
  • First of all many people seem to disagree with my vision for point-based character generation (see http://www.adom.de/forums/project.php?issueid=4381). That's ok for me and I am willing to change. The best change (as outlined in the ticket) to me seems to drop the background story generation during point-based character generation and just go with a bigger lump of points. Please leave your views and opinions in that ticket while I am pondering the possible changes.
  • Second some people seem to experience performance issues with R67 (which neither nor anyone else in Team ADOM have been seeing; and there was no noticeable feedback from the closed prerelease test either). We are collecting reports here: http://www.adom.de/forums/project.php?issueid=4193 So if you are experience a noticeable lag in performance please add your comments to the ticket and provide both details on your hardware (including your monitor) and your way of playing (e.g. full-screen versus windowed; are are you using a wide-screen monitor, etc.). Thanks for your support!
  • There has been a report about totally broken stats in Challenge mode (and also constant races - the latter has been fixed although the root cause for it still is weird). The broken stats and broken skill level ups might indicate a much deeper and more frightful memory corruption problem - is anybody else experiencing this? Please discuss in http://www.adom.de/forums/project.php?issueid=4383
Thanks for your help!

Saturday, August 13, 2016

ADOM R67 (version 2.2.1) released as a Steam beta release

Hi!

It's the last step before the general public Steam release: If you have bought ADOM on Steam you already now can play the latest release - but you will have to do some extra steps as we still would like to receive some feedback on its stability before releasing it to the general public.

To be able to play ADOM R67 (version 2.2.1) execute the following steps:
  • Go to your Steam games library.
  • Right-click on the ADOM entry.
  • Select the "Betas" tab.
  • Select "Beta - public beta test" in the dropdown box.
  • Close the dialog.
  • Play.
We'll keep it like this for another 3-4 days and if no major bugs are reported we will release ADOM to the general Steam public.

You can find the list of changes here (all the changes since December, 2015, so all for R65, R66 and R67). If you find any problems please report them here. The major changes are:
  • Point-based character generation and generally a much more versatile character generation process
  • New dungeons, items and adventures (tome of donors added, etc.)
  • Many new graphics
  • Fine-tuning to many items and monsters (tougher bosses!)
  • Better walk-explore mode (just press "-" to see)
  • And lots more. Read the change log :-)
And now enjoy the game - we are eagerly waiting for your feedback!
Thomas & Team ADOM

Friday, August 5, 2016

ADOM R66 (version 2.2.0) has been released to prerelease testers!

We are happy to announce the release of ADOM R66 (version 2.2.0). This is a limited prerelease available only to the prerelease testers from the crowd funding campaign. Nonetheless it is a very important step towards a public release as we want to use the limited release for bug testing. If no major problem is found, the next step in the very near future will be a public Steam beta release. And if that works out, too, there soon will be a public Steam release. If all goes well, the public Steam release should happen within the next 6-8 days.

Sadly R66 took us much longer than we expected - getting the new character generation process transformed into a beautiful graphical version cost a lot more time than we had expected.

As explained in other blog posts there has been parallel progress on new features - but the majority of new stuff will be included in the stable release after this one.

As usual you can find a summary of changes here. Prerelease testers can download the prerelease version here. And now go playing the latest release ;-)

Please check it in-depth and report bugs as usual here so that we hopefully soon can release with the Steam beta version.

Thanks!
Thomas & Team ADOM