Here we go with a second revised proposal for the special abilities of battle monks in ADOM II... and let me add that monks gain a +1 to DV per level, their unarmed damage increases with experience (as well as their kicking damage), they gain a minor weapon damage bonus, speed slowly increases and the cost of movement slowly decreases with growing experience. But that's all automatic and available on any level.
Showing posts with label monks. Show all posts
Showing posts with label monks. Show all posts
Monday, February 27, 2012
Friday, February 24, 2012
ADOM II 0.2.3 progress
Hi folks... time to post yet another update. Last weekend (and the first half of the week) I have been in London (cool business trip for the start of the week, greetings to my Macedonian friends and colleagues) so that I had a little less time to work on ADOM. Nonetheless I made good progress on a couple of issues during the week. Here's what happened:
Labels:
adom ii,
aging,
barbarians,
jackalweres,
monks,
wasteland
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