Showing posts with label ranged combat. Show all posts
Showing posts with label ranged combat. Show all posts

Sunday, July 1, 2012

June in review

Here we are with the latest monthly review.

Saturday, June 23, 2012

On the intricacies of ranged combat (so far)

I'm right now finishing up assassins and the final bits of ranged combat implementation (more elaborations will be added during the 0.3.x development line). While doing so I marveled about the many details that influence ranged combat.