Here we are with the latest monthly review.
Showing posts with label ranged combat. Show all posts
Showing posts with label ranged combat. Show all posts
Sunday, July 1, 2012
Saturday, June 23, 2012
On the intricacies of ranged combat (so far)
I'm right now finishing up assassins and the final bits of ranged combat implementation (more elaborations will be added during the 0.3.x development line). While doing so I marveled about the many details that influence ranged combat.
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