Wednesday, December 30, 2015

Adding an event driven architecture to ADOM...

Over Christmas (Merry Christmas to you all - hopefully you had one... I was too busy to post anything ;-) )... ok, I am starting again: Over Christmas I finally had a vision for a complex architectural question that bothered me with ADOM for a very long time. A question so important to me that it originally caused me to start writing ADOM II (JADE). Read on to hear a bit about fascinating new venues that are opening... and have been revitalized by my thoughts about what we are going to do with ADOM in 2016 - team play being one very important thing very dear to me right now... but I'm digressing again ;-)

Tuesday, December 22, 2015

ADOM Deluxe R64 (version 2.0.3) released on Steam

Greetings everyone!

We just released ADOM Deluxe R64 (version 2.0.3) on Steam a couple of moments ago.

This release contains a couple of long awaited and important enhancements as well as continuing our quest in refining the UI. The most important new features are:

  • ADOM now can be played in offline mode. Sorry for that annoyance, but you now can play at any time and anywhere.
  • ADOM now contains the option to freely select star signs. This provides even more enjoyment by allowing you to truly play the character combination you want.


Additionally we have focussed on enhancing the user interface, in this release solely by fine-tuning the keyboards commands required to play the game:


  • You now can press ENTER to open a list of important context-sensitive commands. You then can select your preferred command from a list instead of having to memorize all key bindings.

  • The explore command (activated by pressing minus '-') has been made smarter in that it no longer runs into loops, moves towards unvisited item stacks and generally has more optimized path finding options.
  • The use command has become more powerful so that you basically can use all items by just memorizing the 'u' key (although other ways might be faster).
  • We have greatly streamlined the online help. New players now need to learn so much less than the version implied in former versions so that they hopefully won't be scared anymore :-)

Finally we have squished more annoying bus so that we hopefully are back to a totally stable version and have defeated the last few remaining steam launch problems (especially under Linux).

As usual the complete changelog is available here.

If you want you now probably just need to memorize three keys (ENTER, minus '-' and '?') plus the cursor/numpad keys for movement and you will be able to play the complete game with that. There are faster and more elegant ways if you step by step learn more keys, but basic gameplay with the keyboard now is extremely simple.

While we know that many of you also are waiting for a better mouse-based user-interface this is our agenda for the next series of releases (which will prepare controller-based console play, an exciting team-based game feature setting I currently like to call 'Rogueleague' (TM) as well as tons of new story elememts).

And now enjoy playing the game - a subsequent post in the next couple of days will summarize our strategy for the next months to come. Expect many exciting new features and releases!

Tuesday, December 15, 2015

Vote for ADOM to be in the top 10 at IndieDB!

We made the first step - ADOM has entered the top 100 list of games at IndieDB thanks due to your votes. Now your help is needed a second time (I think) - please vote for ADOM to enter the top 10 (or even be #1) at Indie DB:




This is the easiest way to help us getting more visibility which is very important to continue riding the Steam train successfully which in turn allows to add more features for years to come!

So please vote for us while we are preparing the next ADOM Deluxe release - which is going to include the long-awaited star sign selection feature among other awesomeness :-)

Thursday, December 3, 2015

Vote for ADOM as the Indie Game of the Year at IndieDB!

Dear community!

After a blazing start for ADOM @ Steam we now are fighting for visibility and recognition remain visible. Please vote for ADOM to become the Indie Game of the Year at IndieDB:

Thanks for your love and trust!

(and thanks to Krys for the awesome image ;-) )