Showing posts with label game balance. Show all posts
Showing posts with label game balance. Show all posts

Monday, August 13, 2012

Modern roguelikes: What gives?

We've been on a nice weekend trip and I had some to think. One question that keeps me busy is "What makes a roguelike game a 'modern roguelike game'"?

Tuesday, April 10, 2012

Update on balance issues in ADOM II 0.2.3 (and much more)

Hi everyone! First of all a short explanation about the rather silent time after the release of ADOM II 0.2.3: My wife and I have been on holiday for 17 days (in South Africa) and leisure was a top priority during that time ;-) ). Nonetheless I managed to work quite a bit on ADOM II 0.2.4 and since yesterday also caught up on the discussion about various balancing issues.