We've been on a nice weekend trip and I had some to think. One question that keeps me busy is "What makes a roguelike game a 'modern roguelike game'"?
Showing posts with label game balance. Show all posts
Showing posts with label game balance. Show all posts
Monday, August 13, 2012
Modern roguelikes: What gives?
Labels:
adom,
adom ii,
ascii,
brogue,
dcss,
game balance,
roguelike,
tile support,
tutorial,
ui
Tuesday, April 10, 2012
Update on balance issues in ADOM II 0.2.3 (and much more)
Hi everyone! First of all a short explanation about the rather silent time after the release of ADOM II 0.2.3: My wife and I have been on holiday for 17 days (in South Africa) and leisure was a top priority during that time ;-) ). Nonetheless I managed to work quite a bit on ADOM II 0.2.4 and since yesterday also caught up on the discussion about various balancing issues.
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