Hi everyone! Today was yet another of those days when Jochen, Krys and Zeno really surprise (nay, overwhelm) me with their ingenuity. They have been fiddling with the magic stuff for a while now but today I saw the first animated results… and personally I'm blown away.
While I have been convinced for a while now that ADOM currently sports the most beautiful tile set of all roguelike games IMHO it now starts to have the most beautiful magic animations, too.
Look below…
Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts
Sunday, December 8, 2013
Sunday, June 17, 2012
Pondering magic systems for ADOM II 0.4.x and 0.5.x
While I'm still working on finishing ADOM II 0.3.0 (with the major new addition of working ranged combat) I also have been thinking quite a bit about how I am going to approach magic in the release lines ADOM II 0.4.x (which will introduce arcane magic) and ADOM II 0.5.x (which will introduce religion and miracles). Here are my current thoughts and I am highly interested in comments and feedback.
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