I just felt that I shouldn't limit such posts to Facebook. Here's a little sneak of JADE 0.1.3. I'm not sure if this screenshot means much to anyone besides me but here it is anyways.
Saturday, July 30, 2011
Wednesday, July 27, 2011
Just tell me - what's your favorite roguelike game features - no matter whether it's in ADOM, Angband, Nethack or whatever (and please tell me the game, too). Just thinking about which cool things should go into JADE first in the time to come.
Tuesday, July 26, 2011
JADE 0.1.3 will (among many other things) introduce size classes for some items. Specifically weapons and all wearable items (except for rings) will have a size class that modifiers its behavior.
Friday, July 22, 2011
After almost finishing the shopkeeper code for selling and buying stuff yesterday (more tests need to be done and there are a few item generation bugs) I used the time before breakfast to implement a new settlement attribute. The idea here is that in the end each settlement will be described by a set of attributes that modifies its general apearance, the way it works and the way how the inhabitants might act.
Sunday, July 17, 2011
I am still ashamed of the problem with JADE 0.1.1. Happily I managed to fix the crash problem and parallely could add another dozen of improvements to JADE. JADE 0.1.2 thus should work on all supported systems and sets a new record: two JADE releases on one day (even if I have to admit that the first one could have used some more care).
Hi everyone! I just wanted to post a quick note that sadly JADE 0.1.1 runs absolutely stable for me under my Mac system as far as the often reported crash directly after skill selection goes :-( I'm very sorry for the problem but I guess we will be going to have JADE 0.1.2 at some point today :-(
Friday, July 15, 2011
Since I continue to be surprised a little about some questions like "Why is there no gold in the game?", "Why did you miss this bug or that bug?", "Why is there so little content?" I just wanted to remind folks of what I wrote a couple of weeks ago here and here.
Thursday, July 14, 2011
By which I mean the system required in order to visualize spell effects (bolts, missiles, explosions) and other missiles. JADE currently does not yet have any code infrastructure for that but tonight I really envisioned it while sleeping. Sometimes I am amazed - I love my subconscious for doing my work while I rest ;-). Here we go with some details:
Monday, July 11, 2011
Wednesday, July 6, 2011
During breakfast I today picked up issue 208 from the JADE project management tool and implemented. JADE from now on will have a nice meter display for the current state of your hit points and power points that gradually shifts towards red when things get tight.
Whew, I just finished a bug fixing sprint... about 15-20 bugs from the official bug database were hopefully fixed this evening. I need to test many of them in more details but most were so easy to fix that I could do it while watching TV. JADE 0.1.1. is coming along nicely.
Tuesday, July 5, 2011
Monday, July 4, 2011
Sunday, July 3, 2011
I just wanted to note that the JADE project management system now contains versions and categories, something I overlooked somehow before releasing 0.1.0. And after we have cleaned up the remains of yesterdays birthday party and I have looked through all the cool presents I am itching to work on JADE 0.1.1.