I just felt that I shouldn't limit such posts to Facebook. Here's a little sneak of JADE 0.1.3. I'm not sure if this screenshot means much to anyone besides me but here it is anyways.
Saturday, July 30, 2011
JADE 0.1.3 sneak preview
Eingestellt von The Creator um 12:37 PM 11 Kommentare
Labels: drakalor chain, jade 0.1.3
Wednesday, July 27, 2011
What's your favorite roguelike feature?
Just tell me - what's your favorite roguelike game features - no matter whether it's in ADOM, Angband, Nethack or whatever (and please tell me the game, too). Just thinking about which cool things should go into JADE first in the time to come.
Eingestellt von The Creator um 7:40 AM 51 Kommentare
Labels: jade, missing features
Tuesday, July 26, 2011
Size classes for items
JADE 0.1.3 will (among many other things) introduce size classes for some items. Specifically weapons and all wearable items (except for rings) will have a size class that modifiers its behavior.
Eingestellt von The Creator um 7:38 AM 20 Kommentare
Labels: equipment, jade, size, size classes
Friday, July 22, 2011
After almost finishing the shopkeeper code for selling and buying stuff yesterday (more tests need to be done and there are a few item generation bugs) I used the time before breakfast to implement a new settlement attribute. The idea here is that in the end each settlement will be described by a set of attributes that modifies its general apearance, the way it works and the way how the inhabitants might act.
Eingestellt von The Creator um 8:18 AM 22 Kommentare
Labels: attributes, jade, settlements
Sunday, July 17, 2011
Thinking about JADE 0.1.3
From now on I would like to change the development mode for JADE (barring problems like the one for JADE 0.1.1).
Eingestellt von The Creator um 10:37 PM 28 Kommentare
JADE 0.1.2 has been released
I am still ashamed of the problem with JADE 0.1.1. Happily I managed to fix the crash problem and parallely could add another dozen of improvements to JADE. JADE 0.1.2 thus should work on all supported systems and sets a new record: two JADE releases on one day (even if I have to admit that the first one could have used some more care).
Eingestellt von The Creator um 10:21 PM 6 Kommentare
Labels: jade 0.1.2, release
JADE 0.1.1 crashing...
Hi everyone! I just wanted to post a quick note that sadly JADE 0.1.1 runs absolutely stable for me under my Mac system as far as the often reported crash directly after skill selection goes :-( I'm very sorry for the problem but I guess we will be going to have JADE 0.1.2 at some point today :-(
Eingestellt von The Creator um 10:15 AM 4 Kommentare
Labels: bugs, jade 0.1.1
Announcing JADE 0.1.1
It's there, folks. Two versions in two weeks. Hopefully this will silence the doubting ones ;-)
Eingestellt von The Creator um 1:05 AM 4 Kommentare
Labels: jade, jade 0.1.1, release
Friday, July 15, 2011
The completeness of JADE
Since I continue to be surprised a little about some questions like "Why is there no gold in the game?", "Why did you miss this bug or that bug?", "Why is there so little content?" I just wanted to remind folks of what I wrote a couple of weeks ago here and here.
Eingestellt von The Creator um 8:43 AM 7 Kommentare
Labels: jade, missing features, release, release early release often
Thursday, July 14, 2011
I dreamed of the JADE SFX & animation system...
By which I mean the system required in order to visualize spell effects (bolts, missiles, explosions) and other missiles. JADE currently does not yet have any code infrastructure for that but tonight I really envisioned it while sleeping. Sometimes I am amazed - I love my subconscious for doing my work while I rest ;-). Here we go with some details:
Eingestellt von The Creator um 7:32 AM 6 Kommentare
Monday, July 11, 2011
Today I noticed some minor shortcomings in this first version of the blog. Here we go with the latest improvements:
Wednesday, July 6, 2011
Metered points in JADE 0.1.1
During breakfast I today picked up issue 208 from the JADE project management tool and implemented. JADE from now on will have a nice meter display for the current state of your hit points and power points that gradually shifts towards red when things get tight.
Eingestellt von The Creator um 8:36 AM 19 Kommentare
Labels: hit points, jade, meter, power points
Lots of minor bugs fixed...
Whew, I just finished a bug fixing sprint... about 15-20 bugs from the official bug database were hopefully fixed this evening. I need to test many of them in more details but most were so easy to fix that I could do it while watching TV. JADE 0.1.1. is coming along nicely.
Eingestellt von The Creator um 12:24 AM 2 Kommentare
Tuesday, July 5, 2011
More on the upcoming weapon skills
My last post about the upcoming weapon skills generated quite a few exciting ideas that I implemented right away. Here we go with the most recent additions to JADE 0.1.1:
Eingestellt von The Creator um 9:33 PM 6 Kommentare
Labels: jade, weapon skills
Monday, July 4, 2011
Upcoming for JADE 0.1.1: Weapon skills
Today I started finishing the weapon skill system for JADE (it has been prepared for years but some important parts still were missing). Here is a screenshot of the preliminary version:
Eingestellt von The Creator um 11:16 PM 24 Kommentare
Labels: jade, weapon skills
Sunday, July 3, 2011
Added versions and categories to the JADE issue manager
I just wanted to note that the JADE project management system now contains versions and categories, something I overlooked somehow before releasing 0.1.0. And after we have cleaned up the remains of yesterdays birthday party and I have looked through all the cool presents I am itching to work on JADE 0.1.1.
Eingestellt von The Creator um 10:06 AM 5 Kommentare
Saturday, July 2, 2011
JADE Countdown: Zero
JADE is coming...
Eingestellt von The Creator um 2:25 AM 7 Kommentare
Labels: 0.1.0, adom, duke nukem forever, jade, release
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