JADE 0.1.3 will (among many other things) introduce size classes for some items. Specifically weapons and all wearable items (except for rings) will have a size class that modifiers its behavior.
Larger weapons naturally will cause a lot more damage, smaller ones less. Larger armor will have a better DV, smaller armor less. And naturally there are restrictions to what a being might wield or wear (e.g. a weapon one size class larger than the potential wielder will be two-handed, two or more size classes larger is just too large; for armor the restrictions will be tougher - you will need to find your exact size class).
Why this additional detail (or complexity - depending on your view)?
Making beings equal to the PC also causes (e.g.) giants to just wear armor and wield weapons. Naturally their armor and weapons should behave slightly differently without having to introduce copies of all standard items. Thus I decided to include size classes so that huge two-handed swords pack more "ooomph" than tiny ones. Hopefully this will be an interesting and colorful addition.
Comments as usual welcome.