Showing posts with label items. Show all posts
Showing posts with label items. Show all posts

Saturday, September 9, 2017

Huge content update merged into main branch

Hi everyone!

Today I reached the second very important milestone in this week: I have been working on a content branch for many months (greatly delayed due to the broken hand misery at the end of last year and during Q1 of 2017). Finally I finished most of the stuff (the one big open thing being the volcano quest - but even for that the stage has been set). Everything has merged from my private development branch into the main ADOM development branch and now we are very close to the first test release (and then public releases) after a long time.

Sunday, July 9, 2017

Rethinking item management in ADOM

Hi everyone!

The past couple of days I have been trying to play ADOM mouse-only. Leaving a well-known environment (playing ADOM by keyboard) sometimes opens up interesting new angles and perspectives on things. Since starting to play mouse-based I have felt uncomfortable with the way of how part of ADOM's item management works - specifically picking up and dropping things.

Saturday, February 4, 2012

An example of getting sidetracked...

Today I just would like to give you a small example of how easy it is for me to get sidetracked while developing ADOM II. The underlying reason causing this to happen very often probably is that ADOM II still is pretty raw in many areas compared to ADOM (while in some other areas it already now is so much better). Yesterday the following happened...