Showing posts with label settlements. Show all posts
Showing posts with label settlements. Show all posts

Friday, July 22, 2011

Settlement attributes

After almost finishing the shopkeeper code for selling and buying stuff yesterday (more tests need to be done and there are a few item generation bugs) I used the time before breakfast to implement a new settlement attribute. The idea here is that in the end each settlement will be described by a set of attributes that modifies its general apearance, the way it works and the way how the inhabitants might act.