Showing posts with label fighters. Show all posts
Showing posts with label fighters. Show all posts

Tuesday, December 13, 2011

Tuning the professional abilities of fighters

Given the amount of criticism to my first attempt at special abilities for fighters as described in todays previous post I'm trying harder :-) How about the following ability list for fighters:

Professional abilities for fighters and more

Here we go with the list of professional abilities for fighters. It is modified from the one posted yesterday for commoners due to a very good idea provided by KSennie that I liked so much that I implemented it right away (BTW, KSennie send me your real name for the JADE credits to creator(at)ancientdomainsofmystery.com and mention this): First level abilities now will be differentiated according to whether the given profession is your main profession (the one selected initially) or not (another one selected later on with multi-classing). The first level abilities for multi-classed professions are much weaker than the one for the main profession (so you get something but a lot less). For commoners this means that e.g. carrying capacity will be 200% standard when selecting commoner as a main profession and only 120% standard when selecting it as a later profession. So here we go with the abilities for fighters: