Just having finished the implementation of professional abilities for assassins for the next release of ADOM II I'm now turning towards archers as the final profession to be added to the next release. Here's my proposal for special abilities:
Showing posts with label missiles. Show all posts
Showing posts with label missiles. Show all posts
Sunday, June 24, 2012
Saturday, June 23, 2012
On the intricacies of ranged combat (so far)
I'm right now finishing up assassins and the final bits of ranged combat implementation (more elaborations will be added during the 0.3.x development line). While doing so I marveled about the many details that influence ranged combat.
Saturday, June 16, 2012
Video demo: Missile targeting in the upcoming ADOM II 0.3.0
Hi everyone! Below you can find a first video demo that should give you an impression about what to expect from the missile combat system in the upcoming ADOM II 0.3.0 release.
Labels:
adom ii 0.3.0,
missile combat,
missiles,
targeting
Friday, June 15, 2012
Sign of life: I'm back and things are rolling!
Hi folks!
Just a short notice - more coming over the next days: I once more have been on a vacation trip (that's it for this year... *sigh*) and while the vacation has been terrific I was without Internet success since the 28th of May... which surprised my somewhat :-^
Thus the total silence... sorry for that - I had expected to be able to communicate somewhat regularly.
Just a short notice - more coming over the next days: I once more have been on a vacation trip (that's it for this year... *sigh*) and while the vacation has been terrific I was without Internet success since the 28th of May... which surprised my somewhat :-^
Thus the total silence... sorry for that - I had expected to be able to communicate somewhat regularly.
Labels:
adom ii,
adom ii 0.3.0,
missile combat,
missiles
Monday, May 21, 2012
On the complexity of missile combat
This bog post is the kick off post for ADOM II 0.3.0 development. The past two days did not unearth any particularly disturbing bugs in ADOM II 0.2.7 (although a couple of very nice enhancement ideas and game balance improvements already have been suggested). According to my evaluation none of them are harmful to the enjoyment of the game so that I decided to move on and start the development of ADOM II 0.3.0. I already have updated DevState in order to inform you about the most pressing issues I want to tackle with ADOM II 0.3.0. Despite "release early, release often" 0.3.0 is going to take a while longer (it probably will get released around the end of June).
Labels:
adom ii 0.3.x,
missile combat,
missiles
Thursday, July 14, 2011
I dreamed of the JADE SFX & animation system...
By which I mean the system required in order to visualize spell effects (bolts, missiles, explosions) and other missiles. JADE currently does not yet have any code infrastructure for that but tonight I really envisioned it while sleeping. Sometimes I am amazed - I love my subconscious for doing my work while I rest ;-). Here we go with some details:
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