Showing posts with label spells. Show all posts
Showing posts with label spells. Show all posts

Sunday, November 22, 2015

Simplifying the keyboard layout for casting / zapping

Hi everyone!

Usually I'm wary wary to alter the established ADOM keybindings but one of the good things of our Steam launch is that ADOM gets challenged in regards to usability from new players with a fresh eye on things. I personally enjoy this a lot as I really perceive a big difference in how "the old guard" (the experienced and established ADOM community) and "the fresh blood" (mostly new Steam customers) tackle ADOM and I strongly believe that this is good for the game.

Tonight I noticed a suggestion I never had thought about but that struck me as extremely valid: A new player suggested to swap z (zapping a wand) and Z (casting a spell) as you usually cast a lot more spells than you zap wands. Thus it would make sense to reduce the number of keypresses from two to one for spellcasting by mapping it to z instead of Z.

Although this is one of the "big changes" (in my book) I'm usually hesitant to do, this particular idea strikes me as an excellent and very valid point.

Please give me some opinions :-)

P.S.: The suggestion was accompanied by the idea of allowing letters (a-zA-Z) for quick marking spells (and IMHO then also skills) which I also like greatly.

Monday, July 21, 2014

More feedback to animated spell effects, please!

Hi everyone!

Below you find a small demo video prepared by Krys in order to illustrate some of the new animated ADOM spell effects. We are looking for feedback, especially also from the folks who do not have access to the prereleases.

   

 So, what do you think?

Friday, July 18, 2014

Spell animations

Right now Team ADOM is heavily working on adding animations for spell casting. Krys had this awesome idea of adding spell sigils to the animation effects and while I do not want to share the animated glory yet, here's a preview of the sigils to be used:


Thursday, July 14, 2011

I dreamed of the JADE SFX & animation system...

By which I mean the system required in order to visualize spell effects (bolts, missiles, explosions) and other missiles. JADE currently does not yet have any code infrastructure for that but tonight I really envisioned it while sleeping. Sometimes I am amazed - I love my subconscious for doing my work while I rest ;-). Here we go with some details: