Showing posts with label attributes. Show all posts
Showing posts with label attributes. Show all posts

Monday, January 6, 2014

Turning Appearance Into A Useful Attribute

All caps headlines for important things, yeah :-) So what is this about: Finally making Appearance as an attribute in ADOM somewhat useful. Nicholas Benson proposed a change I either never have heard before or missed. Anyways, here we go…

Wednesday, September 14, 2011

Back to normal: More undead to the game

Since the hacker incursion finally has been repelled I'm quickly trying to get back to the normal schedule. At the weekend I was interrupted adding shadows to the game (and ghosts and spectres being the next) which introduce attribute drain as a new special ability. This new ability opens up so much room for cool new items that all the PC to drain monster attributes (gauntlets of the shadow touch draining strength, vampiric blades draining toughness, weapons of sorrow draining charisma, etc.) that I love this new addition.

Talk to ya soon about game-related stuff again!

Friday, July 22, 2011

Settlement attributes

After almost finishing the shopkeeper code for selling and buying stuff yesterday (more tests need to be done and there are a few item generation bugs) I used the time before breakfast to implement a new settlement attribute. The idea here is that in the end each settlement will be described by a set of attributes that modifies its general apearance, the way it works and the way how the inhabitants might act.