Showing posts with label adom ii design competition. Show all posts
Showing posts with label adom ii design competition. Show all posts

Wednesday, May 28, 2014

Slowly redesigning the blog

I have started to slowly alter the blog layout. A long while ago we had an ADOM II design competition and for more than two years Kalle Kolaris header served us well (thanks once more). But now we are slowly creating a unified ADOM brand and Krys' ADOM designs (derived from the awesome tiled graphics we now have) will become a prominent feature of the new design.

If you don't see any changes please shift-reload this web page. Their should be a new awesome logo and header at the top of this page. And for the sake of completeness, here it is, too:


More changes to come over the next couple of weeks. And www.adom.de also will receive a revision soon. Obviously ADOM is currently in focus and ADOM II rests on the back burner...

Thursday, July 26, 2012

Regarding ADOM II logo designs and starting screen designs

The past two days I have been working on the revision of the splash screen and the main screen of ADOM II. As planned for ADOM II 0.3.0 the results of the ADOM II design competition get introduced to the game... and I must say... the new graphical design totally rocks. As far as I am concerned ADOM II is going to have the most beautiful splash screens and main screen ever designed for a roguelike game. Awesome. Believe me. Maybe I'll post a teaser video soon once Krzysztof Dycha improves my main screen sketches... maybe even before to give you an impression.

The new splash screens really are... totally awesome and they will grow over time. Let yourself be surprised.

Sunday, July 1, 2012

June in review

Here we are with the latest monthly review.

Saturday, June 23, 2012

On the intricacies of ranged combat (so far)

I'm right now finishing up assassins and the final bits of ranged combat implementation (more elaborations will be added during the 0.3.x development line). While doing so I marveled about the many details that influence ranged combat.

Friday, June 15, 2012

May in review

Although I'm almost two weeks late I'd like to continue the tradition of monthly reviews of progress on ADOM II (and ADOM).

Wednesday, May 23, 2012

Looking for Blogger expertise

Today we (Krzysztof Dycha - winner of the ADOM II design competition and I) are asking for help from the community. Krzysztof has done amazing work on the design of the future ADOM II logo and also created a great template for the website. But now we are facing challenges where we need help.

Friday, May 18, 2012

Progress report on ADOM II 0.2.7

The next release is near. I have two minor bugs left that I'd like to investigate and I need a couple of hours of testing, but so far things look very well. I hope to release 0.2.7 on either Friday (yeah, today, German time) or on Saturday. Wish me luck while testing - 0.2.7 should be a very nice release.

Saturday, March 31, 2012

March in review

After releasing ADOM II 0.2.3 I went into silent mode for a while, so now it's time at least for a summary update of March.

Thursday, March 1, 2012

February in review

Wow... time once more seems to be running out faster than last year... I have no idea where the past two months have gone and I'm already booked till mid-April. So let's have a short look at February as far as ADOM and ADOM II go...

Friday, February 24, 2012

Post #101: Design studies for ADOM II

As I mentioned in another place trying to merge the ideas of Ravenmore and Wojciech didn't work out. I fully understand the reasons and again have to thank Wojciech for his incredible submission. Nonetheless Ravenmore now will continue to work on the final layout. He's got a number of great ideas and I am pretty excited about how all this will work out. Here's another preliminary design study, showing off the direction to which things are moving. Comments are welcome and Chris (Ravenmore) is also curious about feedback.

Thursday, February 16, 2012

The results of the ADOM II design competition

So the ADOM II design competition over. And just starts ;-) First of all: Thanks to all the submitters for their dedication, work and creativity! I over all the submissions (although I have favorites, too ;-) ). Thanks also to everyone who commented and voted over the past couple of weeks.

Now I'm going to do what I announced... that is: take the comments and votes and decide on the next steps. Here we go...

Six hours left...

...to vote on the results of the ADOM II design competition!

Thursday, February 2, 2012

The results of the ADOM II design competition

A short while ago I asked for help in finding a new design for ADOM II (formerly known as JADE) - the blog, the main screen of the game and the manual. A couple of people responded with design suggestions (thanks to all of you - I highly appreciate every submission) and here now are the results...

Wednesday, January 25, 2012

The ADOM II design competition deadline is over!

Ok, it's the 25th of January, the ADOM II design competition is over. The number of suggestions is quite limited (less than 6) so we won't have to discuss much. Thanks to all submitters for your work - it is highly appreciated. I will post the results for discussion and voting over the next couple of days (today and probably also tomorrow I sadly am to busy to do them justice) so stay tuned.

BTW does anyone know about a good voting tool (preferably integrated into blogger) that could be used to vote for the best submission by category (e.g. logo, blog header, ...)? Please post suggestions here.

Tuesday, January 24, 2012

Final day of the ADOM II design competition

Go folks, go :-) !!!

This is your last chance for months to come to help shape the face of ADOM II - send in your submissions in abundance - even if you only have suggestions for one or some of the categories. Great ideas are always welcome!

Oh, yes: Suggestions (see the links above) should be send to creator(at)ancientdomainsofmystery.com.

Monday, January 23, 2012

Updates concerning the ADOM II design competition

Folks, it's still time to get your ideas in and become a part of the legend ;-) The 24th of January is the deadline so you still can do it and become a submitter for the contest - even if you submit only a partial proposal!

One submitter (thanks a lot!) actually notified me of something stupid I did. The original call for designs included the following statement:
Include a note stating that you grant all rights to me to use parts or the whole of the submission for whatever use I decide upon (see above). This point is important and submissions missing that will be ignored.
Naturally I only meant that for the selected submission. I do not intend to "rob" anyone of their creations and even if for some reason I'd like to use more than one submission I'll talk to you beforehand to discuss that. You do not need to give me a free permission independent of the final outcome of the contest.

And now keep more submissions coming - we could need a bit more input (although I already got cool stuff). But considering the amount of people implying support for a graphical version I would have expected a bit more input :-) !

Sunday, January 22, 2012

Concerning the ADOM II design competition...

Just a quick update: As the end date of the ADOM II design competition is coming closer (the 24th of January) I'd once more like to call for submissions. So far the response has been... moderate. But maybe you all are perfecting your submissions till the very end of the deadline... I'm keeping my fingers crossed.

If you feel you can't submit something in all requested categories... just submit something in the category or categories you feel comfortable with. Anything probably is better than what my highly limited artistic abilities could produce ;-)

As mentioned proposals or links should be mailed to creator(at)ancientdomainsofmystery.com.

Sunday, January 8, 2012

The ADOM II Design Competition end date

Please note that I made a stupid mistake regarding the ADOM II design competition in the sidebar to the right - the design competition ends on January, 24th. No other date. Originally there was a wrong date. Thanks to Silfir for noticing!

Friday, January 6, 2012

The ADOM II Design Competition

As many of you by now probably might have heard, JADE is going to be rebranded and in the future will be called

ADOM II: Legends of Ancardia

This entails a lot of changes and I need some help in the graphical and design areas as my artistic skills are somewhat limited (what do you think why I'm doing ASCII roguelikes ;-) )?

Thus I hereby open the ADOM II Design Competition.