The new splash screens really are... totally awesome and they will grow over time. Let yourself be surprised.
While talking about the actual main screen of the revised interface Krzysztof proposed a variant of the ADOM II logo he designed so far. It still needs to grow on me (sorry Krzysztof ;-) ) and I'd like to get some feedback from you. Let's have a look:
This is the finished logo from the design competition:
And this is the latest revision of Krzysztof:
Additionally I have decided to provide two separate starting screens (as a result of learning a bit from DCSS): When I played DCSS a couple of days ago (for the first time in my life) I learned that despite all the stuff DCSS is trying to do to support new players (tutorial, context help, etc.) the main screen is totally overcrowded (my personal opinion - I'm still preparing a much longer blog post with my personal thoughts about DCSS... short version: lots of light and shadow despite it probably being a great game).
If you look at the main screen there are just too many options for a new player (what's al those starting options?), the colors are running amok and starting options, shortcuts, technical information, context menus, etc. all get mixed up.
Thus I decided to try a more newbie friendly approach for ADOM II 0.3.0 working like this:
- ADOM II 0.3.0 will provide two different starting screens for the game.
- Screen #1 is the so-called "basic mode" and will be shown the first seven times you start the game.
- The basic mode just provides the most basic options ("Tutorial", "New Game", "Manual", "Load Game"), an option to switch to expert mode and a button to quit the game. Its design will be very graphic and it will be a lot closer to current app game screens in many respects.
- Screen #2 will be the so-called "expert mode".
- The expert mode will be somewhat less graphical (probably, Krzysztof is working on a new design) but offer a lot more options (postcard quest, challenge games, highscore, ...) as well as the option to change to basic mode and quit the game.
- Once you have played for seven times the game automatically will switch from basic mode to expert mode and give you and explanation about the change. Afterwards you again can decide freely.
On the positive side DCSS has very good ideas on some shortcuts for expert players :-) I'll shamelessly take inspiration from them ;-)
Not to mention the many ideas to simplify game play (although I don't like all aspects) but that's a topic for a different post ;-)