Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts
Thursday, April 24, 2014
Concerning the new tutorial mode in ADOM
One of the most important additions - for me - to ADOM 1.2.0p21 is the new tutorial mode. Sadly so far there has been very little feedback. Has anyone introduced new players to ADOM and tried it? Has anyone tried it although being experienced in ADOM? Any thoughts? Any recommendations for further improvements?
Friday, April 18, 2014
ADOM 1.2.0p21 released - Happy Easter Holiday!
Hi everyone! After a much too extended period of silence (and I don't want to bother you with the details) here we finally go with
The latest version incorporates sweeping minor and major changes (details below) and lays the groundwork for the next sequence of extensions. Please read the notes below carefully and - if you are not yet a member of the prerelease program - consider to join it ;-)
the release of ADOM 1.2.0 Prerelease 21.
The latest version incorporates sweeping minor and major changes (details below) and lays the groundwork for the next sequence of extensions. Please read the notes below carefully and - if you are not yet a member of the prerelease program - consider to join it ;-)
Labels:
adom 1.2.0p21,
ATR,
release,
steam,
tutorial
Monday, August 13, 2012
Modern roguelikes: What gives?
We've been on a nice weekend trip and I had some to think. One question that keeps me busy is "What makes a roguelike game a 'modern roguelike game'"?
Labels:
adom,
adom ii,
ascii,
brogue,
dcss,
game balance,
roguelike,
tile support,
tutorial,
ui
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