One of the most important additions - for me - to ADOM 1.2.0p21 is the new tutorial mode. Sadly so far there has been very little feedback. Has anyone introduced new players to ADOM and tried it? Has anyone tried it although being experienced in ADOM? Any thoughts? Any recommendations for further improvements?
I was waiting for p22 because you mentioned a bunch of bugs showed up in p21. Maybe other people are too.ReplyDelete
Sadly, I think you won't get too many comments on this as the people who need a tutorial are also not going to be the people who have paid for access to the prereleases.ReplyDelete
I think, that after p21 I will join to prerelease program. I'm not experienced player but like ADOM very much since 2001 year. So I will be very glad try new tutorial mode.ReplyDelete
Perhaps you might consider a beta release on steam? The problem is, most people familiar with ADOM won't need a tutorial mode.ReplyDelete
We are working hard on preparing the missing things for that (mostly at least one video).Delete
I had my wife all ginned up to try the tutorial (she's not as into roguelikes as I am) and come to find out it's backer only.ReplyDelete
Bummer, man! How much do I have to donate to get into the backer builds?
I have played ADOM many times before but I have never got far into the game and haven't been spoil to death like in nethack so I played the tutorial yesterday. I did the first part which was a bit helpful with combat(Tactics), then I got to Terinyo, somewhat confused who to talk to in the town; kept wondering if I made a mistake taking with the sheriff first then the elder with the new information that my choice of which person I talked to a person affected my quests(here and now or later I do not know) to be given and then went to the southwest cave. There at the Cave I couldn't tell if I was still in the tutorial which bothered me a lot; was afraid of losing my character if the tutorial ended. I ended up dying around level 7.ReplyDelete
My thoughts are its a nice feature,but I wish it could either be separated from the main story branch to avoid confusion of trying to figure out whats the tutorial and whats the game OR put a tutorial completion percentage mark somewhere so to give direction when it ends.
Also I only play the game in ASCII mode and didn't use the NoE Version (in case that version has a different tutorial interface from the ASCII)Delete
The tutorial doesn't end but you can actually play the whole game. On the first couple of levels some things are easier (e.g. no hunger, no wilderness encounters in a certain part to the north and east of Terinyo, etc.) and you also get much less points for the final score. But after a while everything works like normal and you can play as long as you want.Delete
There is a strange phrase at the beginning: "You can display a list of all shown hints by pressing ‘’.” (two single quotes with nothing between them).ReplyDelete
Not sure, what exactly I should press. Not in key binding list as well.
Could it be that you have an old adom.kbd file? My guess would be that the definition for the new command is missing. You might try to delete the old one and see what happens (but store any changes you might have made).Delete
I have been testing the tutorial and I think it's very well done. I was even going to suggest adding a special warning if the player enters the SMC early, and I tested and noticed it's already there! I don't really have any suggested changes (I wonder if the tutorial never ends, if there are some hints for D:50 and a congratulations for completing the game as a noob :P)ReplyDelete
I've been looking over it with a critical eye .. actually I found a few things about the help-system that confused me, so I've filed a bug-report: http://www.adom.de/forums/project.php?issueid=2933ReplyDelete
I hope I haven't sounded too critical. These were just what leaped out at me so far. ..I'll try running through the tutorial a bit more and see what else jumps out at me. :)