Showing posts with label statistics. Show all posts
Showing posts with label statistics. Show all posts

Monday, November 27, 2017

Nominate ADOM for the Steam Awards (& update)

Hi everyone!

Three things in this update:
  1. A call for action to nominate ADOM for the Steam awards
  2. An update on what is going on behind the scenes
  3. A reminder concerning the ongoing Autumn sale

Please nominate ADOM for the Steam awards!

Being on Steam (and being successful there) is very important for us as this on one hand guarantees the income we need to continue developing ADOM full throttle and also is important for the future of Ultimate ADOM.

Besides buying ADOM on Steam you can do us another favor: nominate ADOM for the Steam awards - the visibility we might gain is tremendously important for us. I have nominated ADOM myself for the
labour of love category
as that one seems most appropriate to me with a 25+ year history of ADOM development.

Just go to the ADOM Steam page and follow the purple links (somewhat appropriate, aren't they :-) ? )



Thanks for your continuing support!

Behind the scenes

Most of our attention right now goes into finishing the final crowdfunding campaign promise: the global highscore server. The alpha version already is running and soon our prerelease testers will be able to use it for beta testing (and then it's available for everyone who owns a Deluxe version - e.g. the Steam version).

In the future we intend to provide detailed game statistics both for your personal games as well as for all Deluxe games ever played. This should help comparing your play level to other players and give us detailed insights on how to evolve the game and its difficulty level.

That's also what I am working right now - with a little luck ADOM 3.0.3 (or ADOM 3.0.4 as the latest) will have a new statistics module that kind of logs major events during your game and creates a snapshot of many important statistics. And soon afterwards it will be on Steam with the global highscores with our new Rogueleague server.

Demo video coming shortly as soon as I finish the UI for that.

ADOM Autumn Sale

If you haven't bought ADOM on Steam now is the best time to do it as you can get it at a 10% discount (which is the maximum we ever are going to offer - we prefer adding value instead of offering discounts).

It's available for a very brief while still at this discount - so be quick if you have been thinking about getting ADOM.

Wednesday, August 15, 2012

Some ADOM crowd funding statistics

I just would like to give you some quick statistics regarding the ADOM crowd funding campaign, now that only 16 days are left:

  • The campaign as the time of this writing managed to collect an impressive $33.046 of $48.000 - which still is but 68,85% of the required total.
  • In other words: On average each of the remaining days now will need to yield $934,63 - a mark we are quite removed from right now.
  • The campaign up to now had 40.227 visitors, of which 691 donated to the campaign - a mere 1,7% (which shows the potential and how easily a 1% increase can make a difference).
  • The average donation amount for the ADOM crowd funding campaign right now is $47,82. There average on Indiegogo usually is about $70.
  • 3.558 people so far download the prerelease. This is much less than 5% of the number of downloads for a new ADOM release ten years ago (so there might be a large untapped reservoir of former ADOM players that doesn't even know that ADOM has already been kind of resurrected). If all donors downloaded the new version (something I'd just guess to be true) 19,42% of the downloaders felt that ADOM was worth $10 or more.
  • A maximum of 29 of the 691 donors (4,2%) showed interested in the ADOM pen & paper RPG (at most, I know that some folks only wanted the RPG and not any of the other pledge levels).
That's the numbers I have right now. I'll continue to post countdown updates for the remainder of the campaign. Let's see if we can make this.