Hi everyone! First of all a short explanation about the rather silent time after the release of ADOM II 0.2.3: My wife and I have been on holiday for 17 days (in South Africa) and leisure was a top priority during that time ;-) ). Nonetheless I managed to work quite a bit on ADOM II 0.2.4 and since yesterday also caught up on the discussion about various balancing issues.
Showing posts with label king of the orcs. Show all posts
Showing posts with label king of the orcs. Show all posts
Tuesday, April 10, 2012
Saturday, March 31, 2012
March in review
After releasing ADOM II 0.2.3 I went into silent mode for a while, so now it's time at least for a summary update of March.
Thursday, March 1, 2012
February in review
Wow... time once more seems to be running out faster than last year... I have no idea where the past two months have gone and I'm already booked till mid-April. So let's have a short look at February as far as ADOM and ADOM II go...
Thursday, November 24, 2011
Looking for a name for a new concept in JADE
I'm right now having fun with implementing armies for the "King of the Orcs" story arc in the upcoming JADE 0.2.3 release. While doing so I noticed that I need to add a new concept to maps in order to depict armies.
Labels:
armies,
concepts,
crafts,
king of the orcs,
maps
Wednesday, November 23, 2011
The first complex story arc: The King of the Orcs
Currently I am implementing the first complex story arc for JADE to show off what I am considering to be one of the hallmarks of future versions: complex, long-running stories that can influence your game in various ways depending on how you interact with them. Despite being spoilerish in many ways I would like to explain the basic setup based on the "King of the Orcs" story arc that will be introduced in JADE 0.2.3 and serve as an example for many more story arc types to come.
Labels:
fnuk,
jade,
jade 0.2.3,
king of the orcs,
story arcs
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