I used this evening to do more work on ADOM II - initially I planned to get archer abilities finished (because basically only enhanced fletchery was missing). This lead to an amazing side trek I have not yet returned from as I am right now wrangling with major changes to the construction system :-^
Let me explain...
Showing posts with label archers. Show all posts
Showing posts with label archers. Show all posts
Friday, July 6, 2012
Wednesday, July 4, 2012
36 hours into the ADOM crowd funding campaign
We managed to collect about 21,4% of the campaign goal within 2,5% of the campaign duration!!! Keep it coming, folks! You are the most awesome fans ever!
We had great coverage on Rock, Paper, Shotgun.
I posted the first official campaign update.
We are working on a cool surprise I can't quite yet mention.
We had great coverage on Rock, Paper, Shotgun.
I posted the first official campaign update.
We are working on a cool surprise I can't quite yet mention.
Labels:
adom,
adom ii,
archers,
crowd funding,
indiegogo
Sunday, June 24, 2012
Archers in ADOM II
Just having finished the implementation of professional abilities for assassins for the next release of ADOM II I'm now turning towards archers as the final profession to be added to the next release. Here's my proposal for special abilities:
Labels:
adom ii,
adom ii 0.3.0,
archers,
missile combat,
missiles,
professional abilities
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