Just a short notice... after the deep grief of the past weeks (which still is far from overcome) I nonetheless will try my best to return to normality. As a first sign he blog colors are back to normal.
Showing posts with label player ghosts. Show all posts
Showing posts with label player ghosts. Show all posts
Wednesday, June 25, 2014
Slow return
Labels:
adom,
ATR,
contextual actions,
movement,
player ghosts,
ui,
usability,
versioning
Wednesday, June 4, 2014
Player ghosts
I would like to introduce the latest new feature in ADOM: Player ghosts. This is the first big feature for the planned Steam release (and also the fist big Deluxe only feature). More than 2,000 lines of new code hopefully will make player ghosts a memorable and fun feature.
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