Tuesday, December 31, 2013

ADOM 2013 & 2014

Hi everyone! This is going to be my "end of the year" posting where I'd like to reflect on the past twelve months and ponder the planned activities (relating to ADOM) for 2014, so this is going to be a bit longish. It's also the final time to remind everyone that the last minutes of the "Roguelike of the Year 2013" competition are running and you can do us (Team ADOM) a favor by voting for ADOM at http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dreams.html (which has problems with mobile browsers - use desktop mode please). And please note that the competition has been reset - so if you already voted, please vote again!

Friday, December 27, 2013

Unboxing the ADOM Lite RPG Test Print

Hoodyhoo! The test print just arrived in the mail. ulu was really quick given the fact that it was Christmas and all (although I paid premium for Express shipping). I'm very impressed. So you now can find the unboxing video for the test print run down below. And the latest update on the state of the RPG.

Wednesday, December 25, 2013

ADOM takes the lead as Roguelike of the Year 2013...

…even if it's by the tiny margin of five votes :-) Thanks, folks, for this awesome Christmas gift :-) Team ADOM now is praying for the wonder of holding the first position until the end of the competition. So keep pouring that love towards ADOM - you are the most awesome community imaginable :-) !!!

And if you can't vote with your mobile device, follow these hints.

Tuesday, December 24, 2013

Merry Christmas!

Dear ADOM community, I wish you all the merriest of Christmas Days (even if you happen to follow some other religion or no religion at all - enjoy life to the fullest in any case ;-) ).

Thanks for your support during easier and harder times, your belief in the game and the vision for it. We will be doing everything to make the resurrection of ADOM something very long lasting!

Also special thanks to Team ADOM - my valiant compatriots in the resurrection:
  • Jochen Terstiege for being a programming master mind who day by day manages to restore my belief in the potential for longevity in the ADOM code a bit more (and you should see the ideas we are discussing right now for 2014 - but that's an issue for my 31st of December blog post ;-) ),
  • Krzysztof Dycha, who gave ADOM a visual identity and continues to amaze us every day with neat new graphical design ideas,
  • Lucas Dieguez, who has given ADOM a voice and an audible identity and has a slew of cute tricks up his sleeves that we will introduce on you - the community - over the next prereleases to come, 
  • Zeno Rogue, without whom it probably not would have been possible to actually provide a graphical interface for ADOM - his work on NotEye is just marvelous (and thanks to Darren Grey for coming up with the initial idea before the crowd funding campaign - see what you have done ;-) ).
But the biggest thanks have to go to the thousands and thousands of ADOM fans out there. Your support continues to amaze us every day and the game would be nothing without you. We are grateful for all the tiny fun moments you provide us with, all the feedback and enthusiasm and the endless stream of support - keep on hacking ;-) !

And if you want to gift us for Christmas - vote for ADOM to become the Roguelike of the Year 2013 (no registration required, but note that the blog and the poll to the right have problems with mobile browsers - you need to switch to desktop mode)

Edit (15:42): And here's a small Christmas gift from Team ADOM, composed by Lucas - a cool Mad Minstrel song. The first one with an actual voice in it - be patient, it's about 80MB in size! Enjoy! Edit (15:58): And here's the MP3 version for download provided by Jochen ;-)

P.S.: For those missing information about ADOM II - yes, the game with continue. But for now the resurrection of ADOM has prime attention as it might drive everything else for a very long time!

Monday, December 23, 2013

The final version of the ADOM map

One part of the rewards of the crowd funding campaign was he creation of a beautiful map of the Drakalor Chain. Here is the (hopefully) final version of the map - if you find any more mistakes, please let us know!

BTW you also might want to vote for ADOM to become the Roguelike of the Year 2013: http://www.ancientdomainsofmystery.com/2013/12/save-puppies-and-vote-for-adom-as.html

Save puppies and vote for ADOM as the Roguelike of the Year 2013

As many of you might know by now: The Roguelike of the Year 2013 competition 2013 is running and we really would love to win. In order to be able to add more quests to save puppies… and maybe even kitten ;-) Or whatever. But Team ADOM would love to win.

We believe that ADOM has been the roguelike with the most compelling progress in 2013 and in 2014 we want to take Steam by storm - so we need all the support we can get!

Please for vote for ADOM at  http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dreams.html - no registration required!

Please note: The Roguelike of the year poll is *not* visable on the blog if you're using a smartphone to get internet access. You have to change your phone to "desktop mode" in order to see it and vote. To change this with an Android you need to press "options" then select "desktop mode" and reload the page. Not sure about Windows or IOS.

And please also note:

  • You can vote for more than one game. If you voted for ADOM II but not for ADOM, we'd be grateful to get your vote for ADOM, too, as features from ADOM will spill over into ADOM II.
  • Please vote now as the competition is strong and we need every vote.
  • Spread the word - so many ADOM fans do not seem to know about this thing. We need to get the word out.
Thanks a lot! 

(hopefully - that would be the coolest Christmas gift I could imagine - even if we only will know by the beginning of next year)

Crowd proofreading for the ADOM Lite RPG?

As I mentioned in another post I dearly want to finish ADOM Lite RPG this year… as the year is sadly pretty short by now I have been wondering if I should be doing a crowd proofreading approach. I could do one blog post per double page and collect feedback in the comments.

What do you think?

Sunday, December 22, 2013

Speeding up the completion of the ADOM Lite RPG

Just a thought and a revelation that occurred to me… Lulu seems to have upped the number of pages a printed book with saddle stick binding (or I missed something in the first place). As a result one way of speeding up my attempts at finishing this book will be to increase the page count… for free.

Writing less is more difficult than writing more and so I'm going to use the number of pages that the book needs without trying excessive optimization and rules shortenings to get the book out as soon as possible.

Thus each donor who is eligible for a copy of the ADOM Lite RPG will receive rather 68 or 72 pages instead of the originally envisioned 64 pages. This will make the game a better and more complete game and additionally will speed ip my final fine-tuning (and I e.g. can add more tables of content… right now I only have a standard TOC, but there needs to be one for the many tables, one for the sidebars and probably a glossary, too). All in all the book should be better because of this.

Test print run for the ADOM Lite RPG started

Hi everyone!

Just a quick update on the status of the ADOM Lite RPG: Despite being late once again I really want to finish it this year. Although it's not yet 100% done I now have ordered a first print from Lulu to check the correctness of the basic layout. I plan to order the full batch on December, 31st, latest and then the next steps to finally fulfill the orders will be tackled.

As a side note I want to get that project done till the end of the year to finally resume programming on ADOM at full speed to at all the content promised and not yet there. This will be my best Christmas gift if it works out as I am so much looking forward to finally being back with the team.

Here's the current cover design (wraparound cover) as a teaser:

BTW, we still need all the help we can get to vote ADOM to be the Roguelike of the Year 2013 - please vote for the game if you haven't done so far on the right side of the linked blog post (click on this red blog text to get to the voting page). Right now it's standing 920 (28%) : 1007 (30%) of the votes in favor of TOME but given the speed of the past few days I guess that ADOM has a decent chance of making it. And we (Team ADOM, the game, the community) need all the publicity we can get to raise awareness for the upcoming Steam campaign in order to get ADOM green lighted and hopefully lay the foundation for a long term resurrection! Thanks for your support!

Thursday, December 19, 2013

Call to arms: Vote for ADOM as the Roguelike of the Year 2013!

Dear ADOM community! Once more the time has come to vote for the Roguelike of the Year 2013! Never before has your support been as important as this year because we really need the publicity and visibility that can be gained by winning this award as we are marching towards getting ADOM to Steam (behind the scenes preparations of various kinds are on the way).

So if you are happy with the tremendous amount of changes and new stuff brought to ADOM since the resurrection and if you want to see more of it coming and if you like the public release of ADOM 1.2.0p20 please go towards the voting booth (on the right side of the linked blog post) and vote for ADOM!

(and yes: If you vote for ADOM II despite the silence this year I wouldn't mind either - but it's ADOM that needs your help)

Thanks a lot! And if you know other places where ADOM fans might lurk - please post a link to this blog entry or the direct voting blog entry to get as many people involved as possible!

Monday, December 16, 2013

Playing the new ADOM

Hi everyone! I just wanted to point you to Silfirs amazing series of new "Let's Play the New ADOM" videos. I totally love them and I believe they show quite a bit of what the new ADOM is about (although there s so much more to discover and yet so much more to come in the next months).


Part 1

Part 2

Part 3

Sunday, December 8, 2013

The magic of ADOM

Hi everyone! Today was yet another of those days when Jochen, Krys and Zeno really surprise (nay, overwhelm) me with their ingenuity. They have been fiddling with the magic stuff for a while now but today I saw the first animated results… and personally I'm blown away.

While I have been convinced for a while now that ADOM currently sports the most beautiful tile set of all roguelike games IMHO it now starts to have the most beautiful magic animations, too.

Look below…

Thursday, November 28, 2013

ADOM 1.2.0 Prerelease 20 now is available… for everyone!

A short while ago we released ADOM 1.2.0p20 for the prerelease testers… now everyone can get it as this time we don't seem to have introduced any new major problems.

Read all the basic information here, see the changes, download it here and enjoy!

Thomas Biskup & Team ADOM

Monday, November 25, 2013

Just some teasing...

While finalizing the final few pages of the ADOM Lite RPG (my ongoing nemesis) I wandered through our "Team ADOM" discussion group and discovered some new stuff I had missed beforehand. Here's just some stuff to tease you… it might be in the next release or not, but the awesome guys in Team ADOM continue to devise amazing things. I'm so much looking forward to finally finish the RPG in order to get back into programming… you wouldn't believe it :-)

The new map of the Drakalor Chain

One of the gifts to be included in the RPG boxes for a few high levels donors from the Resurrect ADOM campaign includes a hand-drawn map of the Drakalor Chain by Krys. Now look at the following marvel…

Saturday, November 23, 2013

ADOM 1.2.0 Prerelease 20 now is available as a limited prerelease

Hi everyone!

This time just a short notice: You now can download ADOM 1.2.0 Prerelease 20 from the limited access area (if you participate in the prerelease access program). Here are the (few) changes. Due to the quality problems we had with p18 (save file crash bug) and p19 (much more general crash bug due to last minute changes) we are going for another closed prerelease access. If no major problems show up we will make either p20 or a p21 with very limited changes again to the general public to allow everyone to revel on the resurrected ADOM in its full glory during the Christmas days.

If you want to participate in the prerelease access this still is possible. Find the details here.

And now download the game and enjoy it!

Sunday, November 17, 2013

ADOM 1.2.0 Prerelease 19 is now available… again for everyone

*** UPDATE: It seems that we botched again :-( All NotEye versions still have a problem. Jochen just contacted me and I do not yet have the details… I expect at least 24 hours to get this fixed. Sorry :-( :-( 

The good news: ADOM 1.2.0 Prerelease 20 again will be available for everyone :-( ***

And it's not available for everyone because we want to devalue the prerelease access program (don't fear) but basically we botched up ADOM 1.2.0p18 and introduced a bug that could ruin your saved games. Shame on us but we try to improve ;-) Read on for the details…

Friday, November 1, 2013

ADOM 1.2.0 Prerelease 18 is available... for everyone!

Today I'm particularly proud to announce the release of ADOM 1.2.0 Prerelease 18. While feature-wise it just contains a couple of minor bug fixes,  new sounds and stuff it actually marks the beginning of the next phase of the resurrection of ADOM: Now we are moving forward in slow (but progressively faster) steps towards getting ADOM on Steam and other gaming platforms.

Important: You should remove the adom.data directory in order to get a fully workable feature set. See the release notes for ADOM 1.2.0 Prerelease 17 on how to activate many of the new features.

ADOM 1.2.0p18 is a public prerelease that absolutely everyone can download as we feel that the world should see all the progress on the graphical front, all the major game enhancements, etc. to ramp up more public interest in ADOM and get us to conquer the next frontiers: Steam and other gaming platforms.

In this way we not only are going to fulfill the promises of the crowd funding campaign but actually hope to establish a viable commercial environment for ADOM in order to be able to pay Team ADOM for an extended period of time and add tons of exciting stuff for years to come... far beyond what still lies ahead of us in the context of the crowd funding campaign.

Sunday, October 20, 2013

ADOM 1.2.0 Prerelease 17 is now available!

I am very proud to announce the availability of ADOM 1.2.0 Prerelease 17. As usual I am totally convinced that this is the best version of ADOM ever - but this time even more so in so many ways I am going to explain below.

Again a lot of special things have been added, particularly awesome are the first ADOM Sage enhancements being added to the game. This ticket lists all the details and Jochen has outdone himself keeping compatibility to ADOM Sage. Also totally cool is the new feature allowing you to play the game again and again without having to restart it or the new game end menu that makes it much easier and less error-prone to see all important information.

After installing the new version please keep the following things in mind:
  • It is very important to remove the adom.kbd and adom.cfg files for some of the new features to work. If you have modified these files yourself, you should make a backup of them first.
  • You can disable the "animation mode" by changing the following settings:
    • Open the NotEye menu with "Ctrl+m"
    • Open to the animations & scrolling menu: press "m" followed by "c"
    • Change both "movement animation speed" and "auto-centering speed" to 10000
  • You can disable the mouse scrolling:
    • Open the NotEye menu with "Ctrl+m"
    • Open to the animations & scrolling menu: press "m" followed by "c"
    • Change the "manual scrolling speed" to 0
The prerelease is - as usual - only available for folks participating in the prerelease program of ADOM or those who donated to the crowd funding campaign. As usual it's available from the usual place.

Tuesday, October 15, 2013

Tiny comment on progress

One donor correctly asked for the current lack of visible progress (at least in the areas he is interested in). Here's my response.

Sunday, August 18, 2013

ADOM 1.2.0 Prerelease 16 is out! (upgrade ASAP)

And just on the heels of ADOM 1.2.0p15 follows... ADOM 1.2.0 Prerelease 16 (see the change log). It fixes a serious bug when changing maps that we missed. Please upgrade as soon as possible!

The revised ADOM Logo

While we by now have discussed (and disliked) the initial ADOM Logo design attempt quite a bit Team ADOM (and particularly Krys who really has gone to far away places and beyond to find a great new design) have tried to come up with a better logo and icon design for ADOM. Here is what we came up with besides a new non-logo-design I also blogged about...

The revised ADOM-Non-Logo

A while ago I proposed a new ADOM logo - and it probably rightly was downvoted by many as not being a logo. Which technically definitely is correct. So Team ADOM continued to discuss the design for an ADOM logo and at the same time the initial "not a logo" design got refined. I totally love an adore the end result (even if it's not a logo) and so it will be used for "something" in the future (maybe on the back of the ADOM Lite RPG, maybe on the landing page of the to-be-redesigned ADOM website, maybe on all of those).

No matter what... here's the final "non-logo-design" we came up with.

Saturday, August 17, 2013

ADOM 1.2.0 Prerelease 15 now is available!

Hi everyone!

I am very happy and proud to announce the release of ADOM 1.2.0 Prerelease 15 to the public. We had a pretty huge time gap between p14 and p15 as a lot of complex technical stuff internally got finished and moved out of the way (great thanks to Jochen who shouldered an immense workload but also to the rest of Team ADOM for incredible improvements to the NotEye integration, graphics and soundtracks... I personally believe that the latest prerelease is nothing short of amazing).

Warning: Below there are some graphical spoilers regarding prerelease 15 (as we added lots of new images and I want to show off a few of them). As usual you can download the latest prerelease from your prerelease access account. If you are not yet part of the prerelease program you might want to enter. While a great number of the internal additions only will become visible in the next couple of prereleases (e.g. global highscores, achievements and more) you can find the latest changes here.

Before I come to the spoilers here are a couple of important changes in the latest prerelease:
  • ADOM for Windows now uses a game data directory that is easier to access (it's not hidden). On the first start of Prerelease 15 the old directory (if it exists) is automatically moved to the new location (only if it doesn't already exists), so you don't have to move the files yourself.
%USERPROFILE%\My Documents\ADOM (Windows XP)
%USERPROFILE%\Eigene Dateien\ADOM (Windows XP)
%USERPROFILE%\Documents\ADOM (Windows 7)
%USERPROFILE%\Eigene Dokumente\ADOM (Windows 7)
  • People who don't like the default game perspective with NotEye should try the new tactical mode (acessible through the NotEye menu by pressing CTRL+m, A and T to activate it). It provides a kind of "top down" look which helps to determine the real position of monsters and items more easily.
  • In case you haven't seen them yet, you should take a look at the HTML files in the docs directory. They contain overviews of all monster, item and PC images.
And now for some graphical spoilers...

Sunday, July 28, 2013

Alpha-testing the server for ADOM Deluxe

Right now Team ADOM has started to test the server connection for ADOM Deluxe. Basically everyone registered for ADOM Deluxe (and that includes many many people from the crowd funding campaign) will receive a license key that will allow them to log into an ADOM community portal, synchronize high scores and achievements with that portal, even retrieve their local high scores after crashes and other things.

Sunday, July 7, 2013

New ADOM logo proposal

Hi everyone!

Amongst the things going on in the background is trying to find a new ADOM logo design. The future ADOM logo will appear in the game, as a desktop item, etc. We so far have discussed quite a number of designs internally and many topics have been raised. Without further ado I'd like to present the current favorite below. We are looking forward to your comments - I have consciously refrained from providing any explanations regarding the design in order to see what you make of it :-)

Let us hear your thoughts - thanks!

Sunday, June 23, 2013

Some more ADOM Lite RPG art samples...

Mikko Teuho is one of the artists who followed my call for support. So far he's smitten me with the following three images that are going to be included in the character section of the ADOM Lite RPG:

Thanks Amanda!

Jochen just pointed me at this cute memorial/gratitude site. Tiny, but neat :-) Gave me a war fuzzy feeling.

Sunday, May 26, 2013

ADOM 1.2.0 Prerelease 14 now available

As I was on the road Jochen beat me to it (now that's great teamwork ;-) but here's the release news anyway: ADOM 1.2.0 Prerelease 14 now is available as a closed prerelease (if you want to get in on the closed program click here to read about the details). It's the first release with full NotEye integration (use Ctrl-m to get to NotEye), packaged with graphics and music and thus somewhat larger than older versions. As we might run into bandwidth issues for downloads everyone is encouraged to use the torrents for download.

Friday, May 24, 2013

First graphical prerelease nearby...

Hi everyone!

Just to let you know... real soon now we'll release p14 - which is going to be the first prerelease with graphics, sounds and NotEye fully integrated. Naturally things still are in a flow... the music is far from finished and Lucas is working hard to get ahead, Jochen and Zeno are fiddling with various enhancements for the NotEye integration and Krys is fine-tuning many of the graphics, giving the cute dog another overhaul, adding details, working on variant tile sets and other stuff. So - once it is released - please take p14 as a first alpha prerelease of the final version.

Here's yet another teaser of the (almost complete) monster tile set (do you spot what's missing?):

Just to give you an idea about the things that keep us busy: Jochen, Krys and Zeno e.g. have been investing quite a bit of thought and work recently to fiddle with the transparency of the leaves on trees. A detail, but a detail that adds a lot to the final appearance.

Read ya soon about the release!

Thursday, May 9, 2013

Request for comment: The size of the global highscore list

Jochen and I have been talking about the size of the global highscore list for ADOM Deluxe. How many entries should we store? Globally and per player? Should there just be a global limit (e.g. the global highscore contains a maximum of 100.000 entries)? Or should we "just" define a limit per player (e.g. not more than 20 globally stored highscore entries per player)?

Currently I lean towards one global limit (option 1) instead of the "per player" limit as this seems to be the more common way of doing highscores, but let us know what you think...

Another look behind the scenes of current ADOM developments

Hi folks!

Because recently we have been pretty silent Jochen and I tonight are doing a planning session to resolve certain important issues we right now are working on together with Krys, Zeno and Lucas. This blog entry has been written over the course of the evening and hopefully the recent lull in activity will become more understandable after you read it.

Sunday, April 28, 2013

Blog word cloud

I just used this tool to generate a word cloud for the blog:

I'm going back to writing ADOM Lite RPG now ;-)

Tuesday, April 23, 2013

Call for artists (ADOM Lite RPG)

While I continue to write the rules book for the ADOM Lite RPG it just occurred to me to include community based material in the RPG. Specifically I was thinking about art as I already bought some artwork for the RPG but am not yet completely happy with some parts. So here's the deal...

Tuesday, April 16, 2013

Back in the saddle again (ADOM Lite RPG update)

Hi everyone!

I'm back from a wonderful vacation to Namibia (that's the main reason for my silence during the past couple of weeks... Internet was kind of a problem during our trip - if it was available it usually was so slow that it was not fun to do much). Here'a a quick update of what happened in the meantime.

Wednesday, April 3, 2013

ADOM 1.2.0p12 and p13 are out (kind of old news)

Hi everyone!

As mentioned in my last post I'm currently quite a bit on the road and have shaky internet connections at best (and little time). So Jochen has taken over release management and released ADOM 1.2.0p12 and ADOM 1.2.0p13 (you can download them in the usual location). If you haven't downloaded either so far, you can skip p12 right away as p13 contains a very important bug fix.

Thursday, March 28, 2013

The long tail

Hi everyone!

Updates have been few and far inbetween right now, now because we are not working but rather because we have hit what I call the long tail of software development.

Sunday, March 3, 2013

Graphical monster variants & tidbits

After spending the day with more paperwork and stuff regarding the crowd funding campaign I wanted to give you a quick peek at how Krys manages to shape the monster variants from the basic monsters he painted so far. I really love how these beasts are being individualized :-)

Monday, February 18, 2013

ADOM 1.2.0p11 released!

I'm happy to announce the release of ADOM 1.2.0p11. At the same time I have to say sorry for the reduced amount of community interaction within the past couple of weeks. A series of family crises involving serious heart problems, strokes, sicknesses combined with various other minor annoyances really so far has made my start into 2013 pretty bumpy. Things slowly sort out and hopefully will take a good end but the past couple of weeks have been one long stretch of troubles and worries.

Friday, February 1, 2013

Another glimpse of the evolving tile set

Hi everyone! Here's another quick update of the evolving icon set for ADOM (and ADOM II). I keep loving the stuff Krys is doing and can't wait to release the first version with a somewhat complete tile set :-)

Tuesday, January 22, 2013

ADOM 1.2.0p10 released!

Hi everyone!

We are happy to announce the release of ADOM 1.2.0p10, again a closed prerelease for all people participating in the prerelease access program and for everyone who donated to the ADOM: The Resurrection crowd funding campaign at the Wanderer level or above (Seekers exempted).

ADOM 1.2.0p10 is a minor release that fixes an annoying crash bug with the new secret artifact guardians rooms that have been added to the game. Some other minor fixes also have been included. You can find the full list of changes here.

As usual the prerelease is available as a download from the ADOM Self Service portal.


Sunday, January 13, 2013

ADOM 1.2.0p9 has been released

I'm happy to announce the release of ADOM 1.2.0p9 - again available to all donors of Wanderer level and above (Seekers exempted) from the crowd funding campaign as well as anyone who decides to buy into the prerelease program.

Friday, January 11, 2013

Roguelike of the Year 2012: ADOM & ADOM II as #2, #3

The results from the poll for Roguelike of the Year 2012 have been posted. Congratulations to T.o.M.E. 4 for winning the poll! Personally I'm really flattered (and amazed) by taking both rank #2 (wit ADOM) and #3 (with ADOM II), particularly the rise of ADOM II feeling great. Thanks, folks, for the feedback and love - feel assured that we (Team ADOM) take this as a feedback that will continously drive us trying to create the best ADOM (and ADOM II) ever.

The goal for 2013 is obvious - we'll try to take #1... hoping for #2, too, probably is quite over-enthusiastic so I hope that we'll be able to re-establish ADOM as #1 for 2013 and keep ADOM II as #3 (for now ;-) ).

Here you can find the full results, here's a very detailed analysis, here's a year by year analysis (in Korean ;-) ), and you don't want to miss the honorable mentions for rank #4 to #10.

Thanks for your support, thanks for voting and now we'll resume going for #1 :-)

Thomas Biskup & Team ADOM

ADOM on episode 58 of Roguelike Radio

Just a short information: My latest interview with Darren Grey has led to episode 58 of Roguelike Radio: Enjoy!

The end of my ADOM sabbatical

All good things come to an end at some point, so does today my ADOM sabbatical. For about a month I took off from normal work in order to work with full focus on implementing all the rewards from the ADOM crowd funding campaign. A lot got done, a lot more needs to be done, here's the quick summary.

Wednesday, January 9, 2013

New Twitter account: @adom_dev

Just a quick update: As I got quite a number of complaints regarding certain issue update sprees about which I twittered (and also posted to Facebook) I have decided to add a new Twitter account that will be the only channel receiving all the details regarding issue updates. So if you want high frequency updates you now can follow @adom_dev. @thomas_biskup will only contain a very limited subset of ADOM updates from now on, more general stuff, etc. (and all the other things that interest me - basically it's turning back into my more generic account).

Tuesday, January 8, 2013

New tile samples...

While I continue to work on the new boss monsters I'd like to point you to a new tile sample... enjoy!
(And yes: I totally believe they rock!!!)

Friday, January 4, 2013

ADOM 1.2.0p8 released!

Hi everyone! I'm happy to announce that Jochen saved my day by releasing ADOM 1.2.0p8 - my cold prevented me from doing almost anything useful today :-(

Thursday, January 3, 2013

Duelists in ADOM

Yesterday I finished the initial duelist implementation for ADOM. Here's the text from the manual:

Wednesday, January 2, 2013

Getting access to ADOM prereleases

Hi everyone!

In the past couple of weeks there were a decent amount of requests by folks who either missed the crowd funding campaign or then didn't have any available funds to enter it to get access to the prerelease program for ADOM Classic. Now there is a way...

Tuesday, January 1, 2013

A Happy New Year to you all! (ADOM II 0.3.2 released)

Happy New Year to everyone!

I'm happy to start the year with the release of ADOM II 0.3.2. Again it contains a slew of bug fixes and some minor improvements, making it the third ADOM II release in eight days. I'll now return to work on ADOM Classic starting tomorrow but for now I'd like to focus on the latest ADOM II improvements (sadly still no new installer... *sigh*... the endless story).

Regarding ADOM II 0.3.2: Another couple of annoying and serious bugs have been discovered and fixed. Thus here we go with ADOM II 0.3.2. Hopefully this is the final release for the next couple of weeks so that from now on I again can focus on ADOM Classic.