Right now Team ADOM has started to test the server connection for ADOM Deluxe. Basically everyone registered for ADOM Deluxe (and that includes many many people from the crowd funding campaign) will receive a license key that will allow them to log into an ADOM community portal, synchronize high scores and achievements with that portal, even retrieve their local high scores after crashes and other things.
My personal favorite is the synchronized high score which includes log files and allows filtering and sorting according to many criteria. Whenever you finish a game (and have net access) ADOM will synchronize your high score with the server, entering it both into your personal server high score and the global high score list (if you qualify). I guess it will be fun to have one single global point of data collection. The same, BTW, will be done for achievements.
Naturally you will be able to play ADOM and ADOM Deluxe without network connection, too. It's just an optional add-on, not a requirement.
We are also trying to think of more cool stuff to do with the server (messaging, news, ...) but for now we need to finish the layout for the portal (it's still totally ugly).
Prerelease 15 probably most likely not yet include the server uplink as we still have to fiddle with quite a few things. But when p15 finally gets released (sorry for the long pause - but we had to work on tons of internal things to be able to pick up speed once more with other topics and I'm still not finished with the Lite RPG) we should be through with the majority of community based infrastructure (right now we are targeting mid-August). Additionally many of the things implemented internally are must-haves for our march on Steam, Gamersgate and others. So despite the current slowdown in releases it's worth it.
Read ya soon!