Showing posts with label roguelike celebration. Show all posts
Showing posts with label roguelike celebration. Show all posts

Friday, October 5, 2018

Moving forward: ADOM @ GOG & New UA website & Roguelike Celebration 2018

Hi everyone!

As we are getting very close to Roguelike Celebration 2018 things are moving forward. Today I'm very proud to announce two things (and mention a third):



ADOM Deluxe finally arrives on GOG

Friday, September 7, 2018

Ultimate ADOM @ Roguelike Celebration

Hi everyone!

We are proud to announce that we are sponsoring the Roguelike Celebration 2018 (October 6-7 2018 in San Francisco). Without Roguelike Celebration there would be no Ultimate ADOM so we thought this would be a good way of saying thanks to the awesome organizers of Roguelike Celebration as well as the roguelike community. Thus we decided to sponsor the arcade party on Saturday night where there will be tons of roguelike to play, talk to the developers and generally have an amazing time.



Tickets are still available and the list of speakers already is totally mind-blowing! IMHO Roguelike Celebration is the one event to be if you enjoy roguelike games. Come and let's talk!

I've been there since its inception and met nothing but wonderful funny & brilliant people. And San Francisco also always is worth a trip ;-)

We are going to do two things at Roguelike Celebration:

Presentation about Entity Component Systems

Entity component system architectures are very interesting if you are going to create highly flexible game designs. I will give a 30 minute presentation about how ECS is being used in games and how we use it to make Ultimate ADOM ultra-flexible.

Live demo of Ultimate ADOM: Caverns of Chaos

At the arcade party we will do the very first live demo of the then-current state of Ultimate ADOM: Caverns of Chaos. While it will not yet be a functioning game at that point we will be able to showcase lots of exciting features already implemented during our mission to create the most flexible and mind-blowing roguelike dungeoncrawler ever. Stay tuned and enjoy our new logo:



Sunday, November 19, 2017

Surgery Update & Roguelike Celebration 2017 Videos & More

Hi everyone!

Brief update from me:

  • Surgery last week went pretty well. My hand does not hurt too much, the wound should be healed in a week or two, I can use my fingers (yeah!), I can type (not a full day yet but getting quickly better, so: rock'n roll) and I'll be back to work tomorrow. Here's a foto of the kind-of-cyberware they removed from my left arm (which is why I was joking about the CyberMonday prequel ;-) ):

  • Many people asked about my talks from Roguelike Celebration 2017. You can find them here:
(yes, I know - they re-used the 2016 image ;-)

Naturally I also recommend all the other talks from Roguelike Celebration 2017:  https://go.twitch.tv/roguelike_con/videos/all My impression (and I have others heard voice the same opinion) was that the quality level of the talks was even higher this year than in 2016 (and 2016 already was awesome) - so it's worth spending a couple of hours on topics that might interest you (or just sound fascinating - many truly were!).

Regarding ADOM: Next week will be yet another week of completely finishing up the crowdfunding stuff for production release (more bug fixes in the 3.0.x development line in order to get it to Steam and the general public; and we already have been alpha-testing the global highscore server and hopefully will move this at least to beta and a larger audience). And I'm working on fully recovering my hand.

Additionally the team slowly is starting to plan both the 20% future development track for ADOM as well as the 80+% development track for Ultimate ADOM. Exciting times ahead - see you soon!

Sunday, November 12, 2017

Five ADOM announcements made at Roguelike Celebration 2017

Hi everyone!

Today at Roguelike Celebration 2017 we were honored to give a presentation about the future of ADOM. In this post I would like to summarize five key announcements we made, which are instrumental for the future of ADOM.

Questions are welcome (preferrably in the comments below) and we will try to address them to the best of our ability.

ADOM 3.0.0 released as a prerelease test version!

Hi everyone!

Today - as a special treat honoring Roguelike Celebration 2017 - we are very proud to announce the release of ADOM 3.0.0 as a prerelease test version. ADOM 3.0.0 is one of the most feature-heavy releases we ever have done as it wraps up most of the remaining crowdfunding promises. As a consequences it includes:

  • Four new mini maps and three new community quests have been added.
  • The Ultimate Nihilist ending has been added.
  • A new special adventure - taking place after closing the gate - has been added.
  • A new special "getting funded" level with a special boss monster & minions as well as two new artifacts has been added (and 16 other new items peculiar to this level).
  • 33 (!) new artifacts have been added.
  • The legend level donor artifacts have been added.
  • Fixed and extensions to the many magical statues (a few still are unimplemented as the wishes of the donors where simply not feasible - we will work out something better with you; expect to be contacted soon).
  • The immortalization of the mega-legend level donors has been done.
  • The revised manual available in more and smaller pieces throughout the game.
  • The basic infrastructure for global highscores has been added (but will not be activated before 3.0.1 as we still are busy testing the server - more on that in an upcoming post).
The changelog has the complete list of changes as usual. 


All this should make for an exciting new release. After it has been extensively tested it will take the usual route first to Steam and then to the general public.

We are very happy about now coming to a conclusion of our crowdfunding campaign and we are looking forward to the next exciting things looming on the horizont.

Have fun!
Thomas Biskup & Team ADOM

Sunday, August 27, 2017

Physical crowdfunding rewards, revised talent screen and more

Hi everyone!

After I spent a week vacationing in the USA (visiting GEN CON 50 both for fun and to meet some legendary RPG personalities... the latter being related to ADOM activities that probably will be announced at the next Roguelike Celebration in San Francisco) I'd quickly like to get you all updated on what's been going on behind the scenes (and my inability to get the video below uploaded for more than a week due to strange problems with my iPhone delayed all this).

Saturday, September 17, 2016

Today is the day: Roguelike Celebration in San Francisco

Hi everyone!

Today is (to me) a very exciting day: I'm in San Francisco participating in the Roguelike Celebration conference. All day all kind of roguelike enthusiasts, creators and maintainers will engage in talks, discussions and other activities. You can find the full schedule here.

The talks also will be live-streamed on Twitch (all times in the schedule naturally are local SF times) and are available here:
Have fun watching and wish me luck for my presentation (covering 24 years of ADOM in about 24 minutes)  ;-)

Thomas

P.S.: On the ADOM side we hopefully will release ADOM R70 as a Steam beta in the next 24 hours... it will include more performance improvements for the graphics mode (caching and stuff).