Today I finally converted the highscore display to an ASCII version (as mentioned on DevState). The ASCII version now can be used in both the immersive UI mode and the windowed UI mode. I stumbled upon quite a number of bugs still hidden in the immersive UI mode which I managed to fix but a few more are left.
Showing posts with label gnomes. Show all posts
Showing posts with label gnomes. Show all posts
Sunday, February 5, 2012
Tuesday, September 6, 2011
More races and professions in the next JADE release
Tonight was productive. I added eight new PC races to JADE (dark elves, drakelings, gnomes, gray elves, high elves, hurthlings, trolls and orcs) as well as two new professions (thieves and commoners).
Now for the tedious part... adding all the new equipment sets for the new combinations. That's really boring... *yawn*
Now for the tedious part... adding all the new equipment sets for the new combinations. That's really boring... *yawn*
Labels:
commoners,
dark elves,
drakelings,
gnomes,
gray elves,
high elves,
hurthlings,
jade,
orcs,
professions,
races,
thieves,
trolls
Subscribe to:
Posts (Atom)