Showing posts with label coloring. Show all posts
Showing posts with label coloring. Show all posts

Thursday, January 5, 2012

Message types in roguelike games

Today I'd like to address an issue that has been bothering me since ADOM types and that also is not yet handled correctly in JADE: There are different types of messages in the game and some of them - obviously for better legibility - might need different coloring. Additionally it might be worthwhile to add message filters to get rid of less interesting messages. That's where I need your help.