Today I'd like to address an issue that has been bothering me since ADOM types and that also is not yet handled correctly in JADE: There are different types of messages in the game and some of them - obviously for better legibility - might need different coloring. Additionally it might be worthwhile to add message filters to get rid of less interesting messages. That's where I need your help.
Which kinds of messages do you think are useful in a roguelike game and which colors should be used (specifically in ADOM II) to highlight them?
Let me know your suggestions, let me know about how other games handle this and let the suggestions come!