Showing posts with label gog. Show all posts
Showing posts with label gog. Show all posts

Wednesday, January 30, 2019

Big Release Day: ADOM 3.3.3 has been released everywhere!

Hi everyone!

While we are happily running our ADOM RPG Kickstarter we as proudly would like to announce the general availability of ADOM 3.3.3 everywhere:
For all fans of the public version: There were many changes and tweaks in the past year. If you want to catch up check out all the changes listed in our change log since version 3.0.6. For everyone else: ADOM 3.3.3 just fixes two bugs found in ADOM 3.3.2 and adds a temporary reminder for our ADOM Kickstarter campaign (sorry for the extra click - but small indie publishers need all the attention they can get and we truly value your love and support).

As for the Kickstarter:
  • We have been funded on day 1.
  • We have unlocked stretch goals 1 (10 more pieces of art for the Player's Handbook), stretch goal 2 (10 more pieces of art for the Game Master's Guide) and stretch goal 3 (16 more pages of random Ancardian goodness for the Gamemaster's Guide). And now we are close to unlocking stretch goal 4 (the GM screen). Next after that are adventures and tons of background stuff about Ancardia.
  • We are working on some good news related to print-at-cost. Stay tuned - hopefully we will have great news within two to three days.
  • Help us to make ADOM RPG the best OSR RPG ever created!
And now: Happy hacking!

Thomas Biskup & Team ADOM

Tuesday, December 18, 2018

Celebrating the 100th ADOM release ever!

Hi everyone!

We are proud to announce the release of ADOM 3.3.2 as a general release on Steam and GOG (currently we have a 10% sale on GOG)! This release marks a numerical milestone - it is the 100th release of ADOM since its inception.

ADOM 3.3.2 is a bugfix release increasing stability and providing a number of bug fixes to annoying bugs.  You can find the changelog in the usual location.

We soon hope to release ADOM 3.3.2 as a general public release on IndieDB, too.

In the meantime you can vote for ADOM on IndieDB - ADOM has entered the top 100 of the games at IndieDB and we'd love to win in the roguelike category - so please vote for us!




Friday, October 5, 2018

Moving forward: ADOM @ GOG & New UA website & Roguelike Celebration 2018

Hi everyone!

As we are getting very close to Roguelike Celebration 2018 things are moving forward. Today I'm very proud to announce two things (and mention a third):



ADOM Deluxe finally arrives on GOG

Monday, August 6, 2018

ADOM update: Merchandising shop, next new features & upcoming GOG release

Hi everyone!

Sorry for having fallen silent for so long - we have been awfully busy working on Ultimate ADOM, especially now that Roguelike Celebration has been moved forward by one month in the calender (6/7th of October in San Francisco - come and join us for a weekend of roguelike fun!).

This post only is concerned with an update regarding ADOM - more details about Ultimate ADOM to follow by the end of week (and regular once more from now on).

ADOM Online Store



First thing: We have opened up an online merchandising store for ADOM goodies because we had been asked about that quite often in the past 24 months. So here we go. If there are things you would like to see there we don't yet have let us know - either in the comments below or via our ticket system.

At a later point we also will be adding Ultimate ADOM stuff.

For ADOM itself we currently are working on two features:

ADOM @ GOG

We finally port ADOM to GOG (and GOG Galaxy). We are not yet sure when the port if finished but target end of August / September (there are some C++ things in the API that we still need to work out).

Then ADOM finally can be puchased DRM free at GOG.

Floating Status Messages

Another older ticket will be one of the main features of the next content release - floating status information (damage numbers, special effects like poison, sickness, starvation, etc.). While this might seem rather minor it will be a huge UI improvement as our tests have shown that many people nowadays don't read the status messages at all (and many more just skim them occasionally). Thus important information easily can get lost. Now seeing a message floating up over the head of the PC will alleviate this.

This major addition will be combined with many minor bug fixes and game balance adjustments for the next ADOM release (which hopefully will be on Steam by the end of August).

That's it for today... stay tuned for tons of Ultimate ADOM updates (working on which takes up about 95% of our time right now).

Thomas & Team ADOM

Saturday, May 31, 2014

The state of ADOM (rank #11 on Steam Greenlight)

Today I'd like to summarize the state of ADOM in a somewhat more encompassing manner. Steam Greenlight is progressing exceedingly well (right now we are ranked at #11 out of 1665 titles (!!!) on Steam Greenlight and the trend is pointing upwards) so that I have changed my planning (once again) in order to prepare for Greenlighting in the (hopefully) near future - maybe in the next batch.