Thursday, November 28, 2013

ADOM 1.2.0 Prerelease 20 now is available… for everyone!

A short while ago we released ADOM 1.2.0p20 for the prerelease testers… now everyone can get it as this time we don't seem to have introduced any new major problems.

Read all the basic information here, see the changes, download it here and enjoy!

Thomas Biskup & Team ADOM


  1. Thanks a ton for releasing this latest version to the masses. We truly appreciate it.

    I hope that you keep putting out the non-NotEye versions as well. Unfortunately the NotEye version of the game doesn't work with screen readers. So blind players (who have long supported this game) can't play that version.

    Fortunately the basic Windows version works well with readers for the most part. It would be great if a bit more compatibility was implemented for programs like JAWS.

    1. As far as I know, the non-NotEye versions are planned to be supported :)

      NotEye supports the standard console output (in config.noe set havetext=true), which should work with ssh, screen readers, and so on. However, currently there are following problems:

      - there are some minor bugs in NotEye 7.4 which make this unworkable (we have not tested this feature recently...)

      - the prereleases display some debug information for now which gets in the way, the official release won't do this

      - in Windows, an application either uses a console or not (i.e., is a windowed application). We have decided that ADOM will be a windowed application, since most players would not want the console window to appear, but this makes it hard to use the console. We currently have no good idea about how to solve this (we could have two executables, or do it like DoomRL which IIRC always allocates the console and just closes it if not needed, this works but the window appearing for a short time is not very nice). Under Linux (and OSX?) this is not a problem.

    2. My friend tried out the havetext option, doesn't seem to work.
      JAWS will not read the NotEye version.

  2. I don't really mind when it's released to everyone even being a donator because I just wanted it to be funded. The progress on the game is excellent so far.