ADOM: The Resurrection has been successfully funded on August 22nd, 2:03 am, GMT +1.
Awesome beyond words. Total coolness. Thank you so much!
And we still have almost nine days ahead of us!
While the campaign so far has been about bringing ADOM to a fulfilling and deserved future now it is realistic to talk about a possible vivid future for ADOM. But let me first summarize the "small rules" that now have changed:
- The Indiegogo crowd funding campaign has been successful funded. This there is no longer any chance of failure, the money is guaranteed and thus I can safely vouch for fulfilling all announced changes and additions.
- Everyone who from know on continues to pledge money can do so with the total assurance that all pledge goals now donated for definitely will be fulfilled. If you pay $40 you definitely will get your copy of the ADOM Lite RPG. If you pledge $400 you are bound to definitely receive the limited edition box set. If you pledge $75 you'll get a personalized postcard from me. And so on. Before this was unsure as the success of failure of the campaign was in doubt. The doubt is gone. Things definitely are moving forward now.
The first new decisive line will be the $55,000 stretch goal which will allow us not only to build the tile integration with NotEye (which already becomes available at $50,000 - a mere $999 to go as the time of this writing and then ADOM is bound to receive tile support!) but also will allow me to pay our artistic wizard Krys - winner of the ADOM II design competition - to work full time for many months on a truly beautiful tile set. Of which you see a demo above.
A beautiful and unified tile set IMHO is the one critical factor in picking up more new players. While I agree that it already will be a wonderful chance to see comunity-built tile sets if we manage to reach the $50,000 level I'm totally convinced that the level of eye candy awesomeness that Krys is capable of will level the playing field and redefine the rules for tile based roguelike gaming. And while I was totally against tile support in the beginning I'm now a huge supporter and would love to see Krys be able to work full time on this quest. So please help us to reach it in the nine remaining days!
The second decisive new line will be the $65,000 stretch goal. It will allow us to build ADOM Deluxe, major game features here being a more controlled character generation, restorable save games and challenge games. The major - and more important technical feature is that we will try to bring ADOM to Steam, Gamersgate and Desura. I can't promise how well this might work out as I know that e.g. Steam only accepts certain games and there probably also will be rules about providing games on more than platform. Steam so far has been my primary target but we'll try our best here (all input and experiences welcome!).
Doing this will make ADOM available to the broader public and the hope here is that it will provide cash income to finance many more future versions of ADOM. Thus we are talking about a sustainable future and a perspective for continuing development that could be realized. As ADOM Deluxe obviously would be a commercial version of ADOM there is an add-on for all donors of the $40 or above pledge level of the crowd funding campaign: You will receive a free license for ADOM Deluxe as a means of saying "thank you!" for your continued support!
Spaced inbetween are other exciting stretch goals and currently the line-up goes up to $100,000 - so keep the resurrection moving. Better music done by Lucas. Probably many more tiny enhancements that we'll be doing "on the way". Installer support. Many stable platforms. Exciting times ahead!