Friday, August 24, 2012

ADOM crowd funding: 7 days and $2,467 to go...

...until we reach stretch goal #2: A hand-crafted tile set of amazing awesomeness for ADOM and ADOM II. Besides that we now have more than 1,000 funders (according to Indiegogo - I honestly have to admit that I didn't check the facts so far, so it also might be "1,000 fundings" depending on how they count).

EDIT: Wow, this is the first time this week that I'm up so early that it actually still shows the same number of days on the Indiegogo main page. Actually it's more like seven days...

I'm right now tired beyond belief. My time tracking sheet tells me that so far I have spent more than 140 hours on the crowd funding campaign alone (almost 18 full work days - try that with a more than full time job and some resemblance of private life during a period of 52 days) so the first thing I'll be doing at the weekend is "catching a lot of sleep".

Besides that I hope to get up a new video tonight... it's overdue. Keep your thumbs pressed and - please - continue spreading the word about the game. I continue to be amazed how many actual hard core fans haven't even heard about the campaign. Something that completely puzzles me in this digital information age but it's a mystery I probably won't manage to solve... so next to fall is the


3 comments:

  1. So what are the chances of getting the ADOM II 0.3.0 before you get crazy busy on ADOM classic? I know you're going to be verrrrry busy though...

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  2. For the future you REALLY need an ADOM newsletter, even if you only would update once a year. That way you reach your fans instantly.

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  3. Thomas, almost every day I run into people (mostly on the forums I've posted about this on and check up on every few days) who say "wow, I used to play that game all the time back in 200x, I had no idea this was happening!" I've seen 23 of those replies on forums alone (several of which later said they contributed), another few from friends I've e-mailed/Facebook messaged about it. I honestly think no matter how hard we try, we're not really going to reach more than 10 or 20% of the old ADOM community. Heck, I only found out about this because I'm your friend on Facebook and saw your posts about it on my newsfeed. I don't really visit this blog or adom.de often, and every forum I post on, I was the first to mention it.

    What really needs to happen is ADOM needs to have 1.2.0 released, get attention from a few major gaming sites, get featured on Steam, and have a year or so of people spreading the news before you draw most of the old community back it. Often times, when I hear about game related news, it's a year or two behind. For example, Wasteland is one of my favorite games, and I didn't even know about the Kickstarter campaign until after it was successfully funded. And I have a lot of geek friends and post on forums a lot. Once you have that community back, though (and they're happy with 1.2.0), if you were to another campaign next July (say for ADOM II funding) you could probably raise a considerably larger amount of money. (though hopefully you'll be getting large dump trucks full of money from Steam by then and won't need to :) )

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