Krys has provided this awesome stretch goal chart (which in a couple of minutes also will appear on the campaign pages):
Below you can find the more detailed explanations once again...
As we already have reached $50,000 Jochen, Zeno and I will be doing a basic NotEye integration in ADOM. This will be sufficient to allow the community to define their custom tile sets but we won't be able to provide one by ourselves.
At $55,000 I will be able to pay Krys (our artist) for six months or more (adding part of the basic art budget from the basic funding goal) in order to produce a totally awesome and beautiful tile set to make ADOM Classic the most beautiful roguelike game ever created.
At $60,000 we will add ratlings and mist elves as new races as well as duelists and chaos knights as new classes. This stretch goal will cash in on ancient promises I gave lo so many years ago.
At $65,000 we will create a Steam version of ADOM - the ADOM Deluxe promised so long ago. And we'd try to do our best to also support other platforms like Gamersgate and Desudura. Every donor of $50 or above (and all who pledged for the ADOM Lite RPG) will receive a free license for ADOM Deluxe. ADOM Deluxe will add a more detailed character generation process, restorable save files, challenge games and some other neat details for paying customers. Why paying customers you might ask? Because it's all about a sustainable lifecycle model for ADOM. As has become clear from the campaign we'll be able to fund some ADOM development - but we still are looking for a sustainable model. I believe that with the addition of tiles and audio tracks ADOM has all the potetial to become a tiny mainstream success - and that's why I have defined this stretch goal despite other voices from my call for votes to the right of this blog. Because I believe that this might be the one chance to earn some continuous income from a much larger audience which in turn would allow the continuous financing of the free version of ADOM as well as the commercial Deluxe version. So it's a gamble but it seems to be a good one to me.
At $70,000 we will be adding achievement systems and global highscores - again extending the ideas behind the $65,000 level.
At $75,000 we finally get to the vote results to the right. A special and long volcanoe quest will be added to the game. Just a boring variation of the tower of flames you might think? By far not, be assured!
At $80,000 a new extensive quest regarding Rolf (you know him?) will be added. It will offer quite a number of new levels, challenges, monsters and items and will answer some of the unanswered mysteries of ADOM.
At $85,000 we will add two more new quests.
At $90,000 we will add three more new quests.
At $95,000 we will add four more new quests (for a total of 11 new quests by now).
At $100,000 we will produce the ADOM Lite RPG in full cover and distribute the upgraded version to everyone who pledged for it for free.
Additionally the initial pledge levels at $55,000, $60,000, $65,000 and $70,000 each will upgrade the quality of the music included with the game.
So that's what I got. I hope that you like some of the ideas even if I again decided to not totally comply with majority votes. But I believe this order to be the best for the game. Now let's just hope that some rich person picks up the $50,000 pledge level (warning: I have learned that this probably won't work directly through Indiegogo - it seems that you need to contact them and arrange some kind of bank transfer... don't ask why I learned that ;-) But you don't want to wait until the last moment if you are either a very rich or a very generous person ;-) ).