Just a quick summary:
- Chaos knights have been fully implemented.
- Two new endings have been added.
- More tax and billing stuff has been tackled.
- And last but not least: ADOM 1.2.0p6 has been released! Go to the ADOM Self Service Portal, log in and follow the usual link to download and play it!
Sadly tomorrow is a normal workday, so I'll not have any more updates...
HELL YES! Oh, see what I did there?ReplyDelete
No entry for Chaos Knights in the manual?ReplyDelete
After a playthrough, either I really suck with Chaos Knights, or it's really, REALLY hard to score points with Chaos Knights. I died at level 9 with -15201 points.Delete
Oops, I had written the entry but I guess we forgot to recompile the manual. Damn.Delete
Could you post the entry then, so we can have a look before next version? For those who don't have prerelease access, it would qualify as a "teaser" :)ReplyDelete
See my (misguided) response to the comment below for your teaser :-)Delete
Wait, what? Oh no! My stomafilia piety backbone! Nooooo! You monster!ReplyDelete
Here we go with the entry - sorry for being late, I missed this comment:Delete
CHAOS KNIGHTS -- Chaos knights are the dark war leaders of the legions
of Chaos. Former members of the common races they have fallen to the lure
of Chaos, having become corrupted and tempted. Now they serve as
might warriors and brutal fighters on the war-torn battlefields of
Ancardia. Clad in mighty armors, wielding brutal weapons they slay
their foes left and right and cherish the brutal massacres in which
they partake. They are lost to Law and Balance and their only aspiration
is to become the mightiest warriors of Chaos, potentially ursurping
their leaders and toppling their reign to instill an even more brutal
Chaos knights are trained in the following skills: Athletics,
Backstabbing, Dodge, Find Weakness and Two Weapon Combat.
The more powerful chaos knights become the more effectively they wield
the forces of Corruption. At level 6 chaos knights being to regenerate
wounds when they become infused with corruption. At level 12 they receive
a speed bonus of +1d(level) (determined each turn anew). At level 18
they gain a weapon skill level bonus of +1d8 with each melee weapon
they wield (determined each turn anew). At level 25 they receive a random
bonus of +1d(number of corruptions) to Strength, Dexterity and Toughness
(determined each turn anew). At level 32 corruption starts to work
more slowly on chaos knights (only 50% effectiveness if they have 10
or more corruptions, only 75% effectiveness if they have 5 or more
corruptions). At level 40 they receive a damage bonus of +1d(level)
when fighting with two-handed melee weapons (determined anew each turn).
At level 50 they receivea PV bonus of +4d6 (determined anew each turn).
Ups, reply to wrong comment. 2.5 hours of sleep slowly show ;-) My reply refers to the comment above.Delete
I'm guessing score for chaos knights starts out way in the red because corruption points are worth negative score. This might still be intentional.ReplyDelete
That sounds right. I realized it after I made the comment.Delete