The basic infrastructure has been implemented this morning before breakfast and over the next couple of days I will add a minimum of interesting scrolls.
Actually ADOM II has a notion of 'Readables', scrolls just being one example (the upcoming spellbooks in the 0.4.x line being another one, etc.).
All readables have a text complexity which influences several things:
- if the Literacy skill is required at all (which is true for any readable thing with a complexity of 1 or more which probably includes almost anything),
- how one it takes to read something in any case (reading something with a Literacy skill of less than 15 takes a little bit more energy - still just one action but a longer action. So you can't be interrupted but enemies might be at an advantage),
- if a skill check is required (which is the case if the literacy score is less than 75% of the text complexity) and
- how long it takes to read the specific text (higher complexities need more time).