Friday, June 13, 2014

Nice review by FreeIndieGames.org

Today we received a very nice review from FreeIndieGames.org. I'm particularly in love with their selection for the screenshot :-) It seems so awesomely appropriate :-D



3 comments:

  1. The new death screen is so much nicer than the old one above :X Can't wait for our next release :)

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  2. "ADOM’s gameplay is pretty straight forward. You use the arrow keys to move your character in the world"

    This is actually a big problem: How do you teach people from turn 1 about diagonals, using the Numpad, or w/e the modern best practice is for a laptop (not vi keys).

    I bet with the expanded audience, communicating diagonals is going to be a problem.

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  3. The keybindings this is actually going to be a pretty big issue as well. Obviously all of us who have been playing forever know about the adom.kbd file, but that's neither intuitive for easy for a new player. Can you implement a graphical "options" menu that allows you to easily change these things?

    For menus I'm thinking:
    "keybindings"
    "messages" (allowing you to pick which messages to suppress)
    "gameplay options" (autopickup, etc.)

    And so on? You could probably also get rid of quite a few commands if you integrate them all into that "options" menu.

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