Wednesday, June 11, 2014

Demo: Showing some of the new movement commands

One of the biggest advantages of our Steam Greenlight campaign so far has been the tremendous motivation from non-roguelike-players to increase usability. And yes, I know, many fans from the community pushed us into that direction, too (yeah, Darren, I'm e.g. looking at you ;-) ).

I already blogged about the new movement commands I am working on right now and today I'd like to show a little demo:


IMHO they are awesome and I can't remember playing without them (being a lazy guy - if you want to optimize your movements there probably can be more optimized movements occasionally - although e.g. exploration mode is trying very hard to be very efficient).

Just saying...

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