In a recent post I already blogged about the upcoming context menus for ADOM. Right now I am busy upgrading the context intelligence so that commands really are only offered if they can be executed. This might sound simpler than it actually is because some commands in ADOM check a dozen of preconditions and all that needs to be re-used in the context command selection algorithm. Which again sounds simpler than it is as ADOMs ancient codebase never was prepared for such things. But by the end of today it would be there for all commands. And there will be other side effects (that gamers probably expect but that cause headaches for programmers working on an ancient code base - like me ;-)...
The good news is: I have found a very good way to do this so that I am very optimistic about having this feature for all commands by the end of this day, too.
And finally while adding this it just occurred to me that the next release of ADOM also should have a double-left-click mode in order to activate the most heavily used attack mode (e.g. shoot a missile, cast a spell, use mind craft). Double right-clicking should offer a selection of one of these modes.
I hope this sounds like yet another useful modernization of the ADOM UI ;-) What do you think?
No I'm off to convince Jochen and Zeno that we need this immediately ;-)