I'm not suggesting graphics (though third party tiles support would be handy), but instead things like mouse interface, tooltips and context sensitive commands. Cast a cursory glance at Brogue or ToME4 to see how roguelikes look in the 21st century.Now I don't want to discuss the correctness of this assumption as the successes of Brogue and ToME4 speak for themselves. But what is truly great about their UIs? What do people enjoy especially? I will have a look at them but being an old horse chances are that I might miss the truly great features of these interfaces just because "I'm accustomed to the old ways". So please enlighten me and I will examine these features with particular focus :-)
Yes, I want to make JADE a lot more accessible to people but currently I find it hard to believe that tooltips and mouse support could be right way. For JADE I have noticed that JADE probably could get by with a lot less commands than ADOM (e.g. one 'm'anipulate command that could handle anything from doors to traps to levers to statues to... whatever could be manipulated). Any hints are welcome!