Does this mean that the free edition of JADE will go away or be a kind of crippleware? No, not by any definition. ADOM II Deluxe (A2D for short) will contain a number of deluxe features that get implemented as they seem to be of interest for the people out there who some more comfort (like an installer), some "unroguelike" features (like the ability to restore a game from a save point) and some advanced stuff (like means to program extensions). Otherwise I intend to keep ADOM II and ADOM II Deluxe more or less the same. Both versions also will get parallel releases (e.g. ADOM II x.y.z will be released at the same time as ADOM II Deluxe x.y.z).
Additionally A2D will allow for commercial support for the game by selling licenses that entail the advantage listed below. (Additionally I would love to see if a roguelike game can be as successful as Minecraft ;-) Should that happen I promise to ensure that ADOM will get continuous and regular support and development for years to come!).
So how will licensing of ADOM II Deluxe work? After quite a bit of suggestions and discussions on this page, the blog and Facebook I have decided to propose a new licensing model:
- ADOM II Deluxe will be licensable with a life-long license for a base price of 7.95 EUR.
- ADOM II Deluxe will allow for additional add-on modules which cost a tiny bit more (e.g. an option to save and restore games at arbitrary points instead of permadeath for something like 2.95 EUR, rare special classes, special game modes like the Eternium Man challenge, etc.). None of that should effect the main game as I really do not want to fragment the game - the add-on stuff will be for the hardcore fans and those who crave for very special challenges).
- ADOM II Deluxe might become available with nightly builds for some special fee (less than 1 EUR per month or so) that gives you access to nightly builds, special bonuses on special days (like e.g. Creator's Day, etc.).
- (Right away) A life long license. Which is important as JADE: The Ultimate will not contain all the features right away but rather will also get extended with each major release a little more. By entering the bout early on you benefit from a reduced price.
- (Scheduled for JADE 0.3.0) An installer instead of the current JavaWeb Start (JWS) based approach which seems to carry a number of inconveniences for various people. I will use the BitRock installer builder for the installers so there you get a list of supported operating systems (e.g. Windows, Mac and Linux).
- (Scheduled for JADE 0.3.x) Persistent storage of your game preferences (e.g. everything you can configure via the 'Views' menu).
- (Scheduled for JADE 0.4.x) A means to restart the game after your death without having to completely reload it.
- (Scheduled for JADE 0.5.x) A means to extend JADE with Java programmed modules provided by others.
- (Scheduled even later) A small number of UI enhancements (like more options on how to generate your starting character).