Saturday, April 11, 2015

ADOM R57 has been released

Hi everyone!

We are proud to announce ADOM R57 - yet another closed prerelease test version. It's available from the usual download site for anyone in the closed prerelease tester circle. You can find the change log here.

This release is another bug fix release while we are preparing for the Steam release. Our current plan is to:

  • have maybe one other closed bug fix release (if any serious problems are found in R57)
  • have a public ADOM release (ADOM 1.2.0p23 is more than a year old and there is so much new stuff that we want to have some public feedback on all the new features before going to Steam).
  • then have the Steam release.
Realistically we are half a year behind our time plan and the Steam release probably will be happening mid-June.

In the meantime we are fine tuning the current version and I'm finally back to work on the ADOM RPG release to finally get this shipped. Other commitments of Team ADOM probably will prevent an earlier Steam release (as sad as that is).

Once the initial Steam version is out feature development will pick up speed greatly once again - right now we just are hesitant to introduce major new feature to prevent any new game breaking problems.

Another big change will be that I will end access to the prerelease tester circle at the end of April. All people who have bought access will naturally continue to have access to prerelease versions but we won't allow any new entries. This step will streamline the commercial future of ADOM (commercial via Steam, Gog and others, free for the rest). Prerelease versions will remain limited to the then current circle of testers.

Now go and play R57 - as always we are looking for feedback on its stability and any remaining major issues that might be a problem when releasing to Steam.

Sunday, March 29, 2015

Announcing the redesigned ADOM homepage!

Hi folks!

Yet another puzzle piece towards the Steam release finally is live. Krys has redesigned the ADOM homepage and given it a modern and fresh look which I've totally fallen in love with.

There are probably quite a few kinks left to be worked out and we plan to expand it greatly in the future but for now it should be sufficient to present ADOM in a modern, fresh and vivid manner.

In the future the following additions are planned:
  • As soon as we have a new video up for the Steam release it also will be embedded with the play button on the front page.
  • We might decide to randomize the player quotes on the website if we receive more good quotes that we can use.
  • The new home page will be the foundation for the extended website and the community site we are going to develop after the Steam release. Major features of the community website will include:
    • an event Stream displaying events from games played while online (e.g. character creation, deaths, achievements, unlocked, special levels discovered, ...
    • shared global high scores
    • community statistics (e.g. races & classes played, levels achieved, ...)
Let us know what you think - all feedback is welcome as usual!

Thomas & Team ADOM

Wednesday, February 25, 2015

Announcing ADOM R56...

Hi everyone! We are approaching the ADOM Steam release... R56 hopefully will be one of the very last releases before Steam (I still expect one or two more but right now we focus only on fixing serious technical issues and stabilizing features for Steam - sadly the devil remains in the details).

Monday, January 12, 2015

Announcing ADOM R55...

...for both Steam beta-testers and prerelease testers. There it is. Quite unexpected. I'll make no further estimates about how many more versions there will be before the public Steam release ;-). We broke memory management internally in R54 in certain situations which might have been responsible for all kinds of crashes. And it broke skill usage under certain circumstances. As usual the change log is here, you can get the non-Steam version via prerelease access and you already have a code if you are an eligible member of the original crowdfunding campaign.

Axes High!

Sunday, January 11, 2015

ADOM R54 released to both Steam Beta testers and prerelease testers!

Team ADOM is very proud to announce ADOM R54 - our next step towards the public Steam release! We have put tons of work into fine-tuning various things, among them...

Friday, January 2, 2015

ADOM EULA for Steam (Draft)

One of the many rather annoying things to handle when becoming more professional is to tackle the various legal and tax issues involved with selling software. In a rather regulated state like Germany these things (to me) sometimes seem to be more difficult than in other countries (or maybe other people just care less about repercussions ;-) ).

Here's on such bit... the proposed EULA (End User License Agreement) for ADOM on Steam. Feedback of any kind is very welcome as this is just a draft:

Thursday, January 1, 2015

Happy New Year (& short review of 2014)

A Happy New Year to everyone!

2015 is upon us and I am very determined to make this the best ADOM year ever (together with my compatriots in Team ADOM).

Friday, December 26, 2014

A late Merry Christmas, Happy Hanukah or just plain wonderful days!

Hi community!

I'm shamefully late this year but Christmas was quicker here than expected. So I hope that you all already had a couple of wonderful days with friends and family and maybe are enjoying a couple more!

Sadly we didn't manage to get ADOM to Steam but our initial beta version yielded so much awesome feedback that we decide to take the time and fix things that needed fixing. Thus I currently would expect a mid-January release for ADOM on Steam. At least others seem to be late, too - I haven't seen any results from the IndieDB Indie of the Year contest so far (or I am too tired to find it).

I'm consoled by the fact that various postings seem to indicate that it is better to release a game during non-hot-spot times (like Christmas, contrary to my line of thinking).

That's enough babbling from me - I'm back to work on ADOM and hope that you enjoy the final days of the year!


Wednesday, December 17, 2014

ADOM R53 now available... for Steam beta testers

Hi everyone!

This is new: The first ADOM release (R53, version 1.11.0) available on Steam first. Mostly this happens for two reasons:
  • We want to get to Steam ASAP and thus need to receive as much feedback as soon as possible for that version.
  • The build process is getting more and more involved and thus it takes more time to build all variants. Prerelease testers will be next, promise!
Regarding the Steam version:
  • It's a closed beta available to everyone who donated $40 or more (in whatever partitioning) during our crowdfunding campaign.
  • All such donors have received a Steam key that is available through the ADOM self service portal. Follow the instructions there to log in.
  • I have created a new discussion group too discuss peculiarities regarding the Steam version.
  • We would like to get as much feedback as possible - please use our ticket system for any bugs you find and for any improvements peculiar to Steam you might want to see.
This very first Steam version definitely has beta character:
The real Steam release is going to happen when we feel that we have a very good first stable release. Lots of features didn't make it into the first Steam release (because that would delay it for even more weeks if not months) - see our advanced roadmap for those.

What we need: We are looking for all feedback we can get but some areas are of particular interest to us:
  • We want to get as many suggestions as possible on what to improve to make the Steam launch a huge success (naturally).
  • We would love to hear feedback on mouse-based play. What needs to be improved to make pure mouse-based play a better experience (we probably won't be able to all of that right away but we would like to cover the most important areas).
  • Please try the new message buffer modes (adjustable by Ctrl-nm), the various display modes (Ctrl-nd), the tutorial mode, the various other game modes, ghosts, achievements, etc. We want to hear your experiences with that, too!
  • And everything else you deem important.
We are on the verge of a new ADOM age and it's now or never... greatness or oblivion ;-)