Sunday, August 23, 2015

ADOM R60 released to the general public: Final release before Steam?

Hi everyone!

Team ADOM is happy to announce the public release of ADOM R60. It is available from the usual download sites, all summarized on our beautiful new download page.

ADOM R60 again is a major bugfix release and we by now hope to have closed all issues that prevented us from going to Steam. All changes and adjustments are listed on our also beautiful new change log page.

Personally I was someone shocked that two days ago we discovered that spell animations for ball spells had not been working for weeks. Neither we nor anybody out there seems to have noticed o_O

So our intention is to do one final (?) round of feedback. If no more major problems are discovered we intend to release R61 to Steam and finally pick up steam (pardon the pun) after that by returning to adding new features instead of just focussing on bug fixing and stabilization. Sadly one bug already has been found during the 9-hour-long deployment process for all 59 (!) versions of ADOM we (meaning Jochen) have to deploy for a public release: the (more) hint in tutorial mode is not working in the way intended.

So we have to ask everyone out there: Test R60 as intensely as possible and try out everything. And then please provide feedback in our issue manager regarding any problems that you might encounter. We really want the Steam version to be the most stable release possible and need your help in this! And we finally want to have it out in the open to restart adding tons of awesome features (which we currently dare not do out of fear of wrecking the initial Steam release).

And now go playing :-) !

Tuesday, August 18, 2015

Closing in to the Steam release: Indie Game PR agencies?

Hi everyone!

Things have been pretty silent in the past couple of months (except for two releases ;-) ) and we still are not on Steam. The reasons as usual are varied but we now finally are very close to the release as can be seen by the issues to be fixed that still are on our list. We expect one more public release for stability testing and barring any more important problems then should be ready to go.

One of the issues concerns press related stuff (press kit, etc.). I recently was wondering if any of you out there have had experiences with Indie PR agencies (or heard about such experiences). There seem to be a couple of companies out there that specialize on handling public relations for Indie Games and I'm pondering whether this might help the Steam release given our limited time in 2015. Visibility always is good and I might be tempted to invest some bucks in such an agency... does anybody have knowledge about costs, effectiveness, etc?

Thanks for any pointers!

Monday, July 20, 2015

ADOM R59 available as a public release

Directly on the heels of ADOM R58 (version 1.15.0) follows ADOM R59 (version 1.15.1).

We messed up the public release by introducing a bug due to an incomplete deactivation of the achievements system. This bug has been fixed and you now are free to go and play ADOM R59 with its awesome slew of new features!

For prerelease testers and Steam beta users nothing has been changed as the bug only applied to the public version (so you can and will continue to play R58 for the time being).

Find all the details in yesterdays post and enjoy the game. IndieDB has been updated first and all the other sources will be up to date within 24 hours (so many binaries to upload - we need to rethink our strategy there ;-) ). And here's the shortest change log ever ;-) Let us know what you think!

Sunday, July 19, 2015

ADOM R58 is available now... for everyone!

Team ADOM is very happy to announce the release of ADOM R58 (version 1.15.0). This release is a very peculiar release in many respects:

  • On one hand it's not that big as far as changes go. We are still fine-tuning some annoying issues we want to get rid off before the Steam release and which are very hard to fix.
  • On the other hand it's our biggest release ever: Jochen built 59 (!!!) different binary versions for both Steam and the public. This probably makes ADOM the most flexible roguelike game ever as far as platform support goes!
  • Additionally it's our first public release since ADOM 1.2.0p23 (released on the 10th of May 2014 - more than a year ago). The amount of changes since then is mind-blowing - expect a very different and quite advanced game if you remember that old version: We have fixed hundreds of bugs and added at least as many exciting new details and feature - too many to recount here.
  • It's ask the first release with two versions: the Deluxe version for prerelease testers and Steam beta program members on one hand and the Non-Deluxe public version. We are very curious for the reactions to the public version as source code management has become quite difficult and we hopefully didn't introduce any major problems here.
  • Oh, and if you wonder about the difference between Deluxe and Non-Deluxe: Visit the new (well, kind of) of ADOM home page. It explains the differences and at some point we will do a version comparison chart.
ADOM is available from several sources:

  • Prerelease testers can download it from the usual location.
  • If you have a Steam access key the latest version will be updated automatically.
  • We have provided download torrents for the various public versions.
  • Very soon it will also be available from IndieDB (uploads running right now; they should be available in a couple of hours at most).
While we for the moment have lost some speed due town extremely busy real life (I never worked as much as this year), yet another tragedy on team ADOM and high quality ambitions we still are on track. I've also been wrestling with the final editing of ADOM RPG (finally, it's long overdue).

More updates to come... now play the game and provide feedback :-) !

Thomas & Team ADOM

Saturday, April 11, 2015

ADOM R57 has been released

Hi everyone!

We are proud to announce ADOM R57 - yet another closed prerelease test version. It's available from the usual download site for anyone in the closed prerelease tester circle. You can find the change log here.

This release is another bug fix release while we are preparing for the Steam release. Our current plan is to:

  • have maybe one other closed bug fix release (if any serious problems are found in R57)
  • have a public ADOM release (ADOM 1.2.0p23 is more than a year old and there is so much new stuff that we want to have some public feedback on all the new features before going to Steam).
  • then have the Steam release.
Realistically we are half a year behind our time plan and the Steam release probably will be happening mid-June.

In the meantime we are fine tuning the current version and I'm finally back to work on the ADOM RPG release to finally get this shipped. Other commitments of Team ADOM probably will prevent an earlier Steam release (as sad as that is).

Once the initial Steam version is out feature development will pick up speed greatly once again - right now we just are hesitant to introduce major new feature to prevent any new game breaking problems.

Another big change will be that I will end access to the prerelease tester circle at the end of April. All people who have bought access will naturally continue to have access to prerelease versions but we won't allow any new entries. This step will streamline the commercial future of ADOM (commercial via Steam, Gog and others, free for the rest). Prerelease versions will remain limited to the then current circle of testers.

Now go and play R57 - as always we are looking for feedback on its stability and any remaining major issues that might be a problem when releasing to Steam.

Sunday, March 29, 2015

Announcing the redesigned ADOM homepage!

Hi folks!

Yet another puzzle piece towards the Steam release finally is live. Krys has redesigned the ADOM homepage and given it a modern and fresh look which I've totally fallen in love with.

There are probably quite a few kinks left to be worked out and we plan to expand it greatly in the future but for now it should be sufficient to present ADOM in a modern, fresh and vivid manner.

In the future the following additions are planned:
  • As soon as we have a new video up for the Steam release it also will be embedded with the play button on the front page.
  • We might decide to randomize the player quotes on the website if we receive more good quotes that we can use.
  • The new home page will be the foundation for the extended website and the community site we are going to develop after the Steam release. Major features of the community website will include:
    • an event Stream displaying events from games played while online (e.g. character creation, deaths, achievements, unlocked, special levels discovered, ...
    • shared global high scores
    • community statistics (e.g. races & classes played, levels achieved, ...)
Let us know what you think - all feedback is welcome as usual!

Thomas & Team ADOM

Wednesday, February 25, 2015

Announcing ADOM R56...

Hi everyone! We are approaching the ADOM Steam release... R56 hopefully will be one of the very last releases before Steam (I still expect one or two more but right now we focus only on fixing serious technical issues and stabilizing features for Steam - sadly the devil remains in the details).

Monday, January 12, 2015

Announcing ADOM R55...

...for both Steam beta-testers and prerelease testers. There it is. Quite unexpected. I'll make no further estimates about how many more versions there will be before the public Steam release ;-). We broke memory management internally in R54 in certain situations which might have been responsible for all kinds of crashes. And it broke skill usage under certain circumstances. As usual the change log is here, you can get the non-Steam version via prerelease access and you already have a code if you are an eligible member of the original crowdfunding campaign.

Axes High!

Sunday, January 11, 2015

ADOM R54 released to both Steam Beta testers and prerelease testers!

Team ADOM is very proud to announce ADOM R54 - our next step towards the public Steam release! We have put tons of work into fine-tuning various things, among them...