Saturday, March 3, 2018

ADOM 3.1.2 available as Steam beta

Hi everyone!

Directly on the heels of yesterdays ADOM 3.1.1 release follows today ADOM 3.1.2 with yet another bunch of bug fixes, some of them sadly introduced by yesterdays release (two crash bugs among them).

The quick next release is a testament of how well releasing works on Steam (it's a breeze compared to  what we need to do to publish a more general public release - so the latter in the future will be less common than Steam releases). The quick next release also is a testament of how my new-born daughters causes me to botch my concentration skill checks... some of the bugs are a bit shameful ;-)

Give me some more time to get accomodated to our new life - while it's fun, it's quite challenging, too.

Without further ado here we go with the latest ADOM release on Steam:

Happy hacking!
Thomas & Team ADOM

Friday, March 2, 2018

ADOM 3.1.1 available as Steam beta

Hi everyone!

We just released ADOM 3.1.1 (release 90 - #100, we are coming!). ADOM 3.1.1 is a bug fix release for our "Talent & Traps" 3.1.0 release featuring the revised talent system and a revised trap damage system (that now should work much better than in the previous version).

You can find the full release notes in the usual place.

This page contains the instructions for activating ADOM 3.1.1 as a beta version on Steam.

Happy hacking!
Thomas & Team ADOM

Friday, February 16, 2018

ADOM 3.1.0 available as Steam Beta and for prerelease testers

Hi everyone!

We are proud to announce the availability of ADOM 3.1.0 ("the T&T release" - talents & traps) on Steam as a beta version. You can find the instructions on how to activate the Steam beta here. Additionally ADOM 3.1.0 is available to all prerelease testers from the crowdfunding campaign in the usual place.

ADOM 3.1.0 offers the following improvements:

  • We have put quite a bit of thought into improving the talent system used by ADOM. Currently many people do not overly like it, talents have been somewhat unbalanced and only very few were deemed worthwhile the effort of taking them. I went through the many comments in our issue database and touched many talents in order to make them more interesting. This ticket contains a summary of all the changes implemented. The manual and online help obviously have been updated.
  • The way traps work has been revised. There were lots of complaints about sudden death situations, etc. and the revised mechanics of traps try to take the recklessness of the player into account (e.g. if you storm through a dungeon with 1% of your hitpoints, death shouldn't be too surprising... if you are at full strength, there should not be any insta-death situations... and this with a sliding scale).
  • Additionally there is the usual long list of bug fixes and minor enhancements summarized in the changelog.
Please test the beta version intensely and provide feedback via our issue tracker as we'd like to release  ADOM 3.1.x as soon as possible to all available channels.

And now have fun hacking!
Thomas Biskup & Team ADOM

P.S.: The next major milestone for ADOM 3.2.0 hopefully be the fully visualized PC equipment on the PC sprite. Our internal version already has made great progress but there are still kinks to be worked out before we can release it. Stay tuned!