Thursday, July 31, 2014

Why do *you* love ADOM?

Yesterday I had an intense design and architecture meeting with Jochen to prepare ourselves for the final push towards Steam (which is the single most important thing we need to do next to hopefully ensure the continued and long-lasting resurrection of ADOM). One of the many topics we addressed in our milestone plan was the question of redesigning www.adom.de (which now has a totally antiquated look and definitely needs to transport a different message).

As I envision www.adom.de to be te future central portal hook to move from their into the Steam shop (with GOG and Desura to follow), to Facebook, Youtube and Twitter it also needs to answer one important question: Why would people newly pointed towards ADOM want to buy and play it. And thus I find it appropriate to ask the most important question of them all to you:

Why do *you* love ADOM?

Answers in the comments are very welcome and if you can, then try to focus on the top three most important aspects for you, straight from your heart.

Thanks for providing your opinions!

P.S.: If we receive awesome quotes we might consider using them for the website. If you don't want that to happen please add a small note. We have not yet finalized the plans for that but we have been talking about it.

Monday, July 21, 2014

More feedback to animated spell effects, please!

Hi everyone!

Below you find a small demo video prepared by Krys in order to illustrate some of the new animated ADOM spell effects. We are looking for feedback, especially also from the folks who do not have access to the prereleases.

   

 So, what do you think?

Friday, July 18, 2014

ADOM Release 49 (version 1.8.1) is out!

After ADOM release 48 proved to be pretty buggy and unstable we are proud to present ADOM release 49 which now is available for download for all prerelease testers. Besides a load of bug fixes the latest release now also includes awesome animations for mind craft powers (in NotEye). And now go playing!

P.S.: We were a bit disappointed to not receive more feedback about the new spell animations as we think that they are pretty awesome ;-)

Spell animations

Right now Team ADOM is heavily working on adding animations for spell casting. Krys had this awesome idea of adding spell sigils to the animation effects and while I do not want to share the animated glory yet, here's a preview of the sigils to be used:


Wednesday, July 16, 2014

Looking for more feedback on (more) handling

Obviously my attempt to handle many messages in ADOM R48 has not been that good as an idea. See this bug report. Please comment on the questions I raise. Other approaches (except for a much larger message buffer which is difficult outside of NotEye) are welcome.

Sunday, July 13, 2014

ADOM Release 48 is now available (WTF?!?)

Greetings everyone!

After weeks of happiness and grief I am proud to announce ADOM Release 48 - already a big step forward in a quite obvious way as we have renamed the version numbering.

Wednesday, June 25, 2014

Slow return

Just a short notice... after the deep grief of the past weeks (which still is far from overcome) I nonetheless will try my best to return to normality. As a first sign he blog colors are back to normal.

Sunday, June 15, 2014

My worst day in the 21st century

Today at 1:37pm my mother left this planet. She died peacefully in sleep and I was with her till the end for which I am very grateful. Right now the pain is unbelievable and as there was so much ADOM communication in the past of couple of weeks I felt it necessary to blog about this for two reasons:
  1. I'll be gone for a moment while I come to terms with the unspeakable grief I feel right now. As I promised updates about our Steam roadmap, the state of the ADOM Lite RPG I'm sorry to say that right now other things are more important and I'll return to these topics later on (in a week or two).
  2. My mother actually is part of ADOM history in a special way: While she didn't care at all about computers, computer games and probably only has a very abstract idea what all the fuzz was about she for many years was the primary recipient of all the hundred and hundreds and hundreds of postcards I received from the ADOM postcard quest. While she probably wondered more than once about those crazy things we received, I believe she was quite proud about her son having created something that meant enough to so many people to make them send postcards from all over the world (including Antarctica). While the mailing address already had changed for a while I still regularly showed her the latest cards and she always smiled.
With that I'm going to black out for now. 

Fare thee well, Mama - I'll build a monument in ADOM to immortalize your role in the postcard quest, too.

Thanks for listening.

Friday, June 13, 2014

PC Gamer reports ADOM Greenlighting

PC Gamer has a short story about ADOM (and other games) being greenlit. Personally I'm not that opposed to Greenlight so far as many of the commenters seem to be as I believe that many of the alternatives could be far worse. But it will be interested to see how things will proceed.