Going back to a suggestion by Glen Oberman a couple of days ago (which again went back to a comment by Jacob..., probably in a discussion on Facebook - I couldn't find it here) I changed the whole way good and back luck work in ADOM II. And I'm happy about the new way.
Wednesday, January 25, 2012
The ADOM II design competition deadline is over!
Ok, it's the 25th of January, the ADOM II design competition is over. The number of suggestions is quite limited (less than 6) so we won't have to discuss much. Thanks to all submitters for your work - it is highly appreciated. I will post the results for discussion and voting over the next couple of days (today and probably also tomorrow I sadly am to busy to do them justice) so stay tuned.
BTW does anyone know about a good voting tool (preferably integrated into blogger) that could be used to vote for the best submission by category (e.g. logo, blog header, ...)? Please post suggestions here.
BTW does anyone know about a good voting tool (preferably integrated into blogger) that could be used to vote for the best submission by category (e.g. logo, blog header, ...)? Please post suggestions here.
Labels:
adom ii,
adom ii design competition
Tuesday, January 24, 2012
Final day of the ADOM II design competition
Go folks, go :-) !!!
This is your last chance for months to come to help shape the face of ADOM II - send in your submissions in abundance - even if you only have suggestions for one or some of the categories. Great ideas are always welcome!
Oh, yes: Suggestions (see the links above) should be send to creator(at)ancientdomainsofmystery.com.
This is your last chance for months to come to help shape the face of ADOM II - send in your submissions in abundance - even if you only have suggestions for one or some of the categories. Great ideas are always welcome!
Oh, yes: Suggestions (see the links above) should be send to creator(at)ancientdomainsofmystery.com.
Labels:
adom ii,
adom ii design competition
Monday, January 23, 2012
Updates concerning the ADOM II design competition
Folks, it's still time to get your ideas in and become a part of the legend ;-) The 24th of January is the deadline so you still can do it and become a submitter for the contest - even if you submit only a partial proposal!
One submitter (thanks a lot!) actually notified me of something stupid I did. The original call for designs included the following statement:
And now keep more submissions coming - we could need a bit more input (although I already got cool stuff). But considering the amount of people implying support for a graphical version I would have expected a bit more input :-) !
One submitter (thanks a lot!) actually notified me of something stupid I did. The original call for designs included the following statement:
Include a note stating that you grant all rights to me to use parts or the whole of the submission for whatever use I decide upon (see above). This point is important and submissions missing that will be ignored.Naturally I only meant that for the selected submission. I do not intend to "rob" anyone of their creations and even if for some reason I'd like to use more than one submission I'll talk to you beforehand to discuss that. You do not need to give me a free permission independent of the final outcome of the contest.
And now keep more submissions coming - we could need a bit more input (although I already got cool stuff). But considering the amount of people implying support for a graphical version I would have expected a bit more input :-) !
Labels:
adom ii,
adom ii design competition
Sunday, January 22, 2012
Concerning the ADOM II design competition...
Just a quick update: As the end date of the ADOM II design competition is coming closer (the 24th of January) I'd once more like to call for submissions. So far the response has been... moderate. But maybe you all are perfecting your submissions till the very end of the deadline... I'm keeping my fingers crossed.
If you feel you can't submit something in all requested categories... just submit something in the category or categories you feel comfortable with. Anything probably is better than what my highly limited artistic abilities could produce ;-)
As mentioned proposals or links should be mailed to creator(at)ancientdomainsofmystery.com.
If you feel you can't submit something in all requested categories... just submit something in the category or categories you feel comfortable with. Anything probably is better than what my highly limited artistic abilities could produce ;-)
As mentioned proposals or links should be mailed to creator(at)ancientdomainsofmystery.com.
Labels:
adom ii,
adom ii design competition
Monday, January 16, 2012
Lecture about ADOM II at the Advanced Technical College of Südwestfalen
Today is a kind of special day for me. While I'm talking quite often at conferences and workshops about varies topics (usually about OpenSAGA or the OpenGovernment Suite both created by QuinScape as well as about various software technology related topics) today I'm holding a lecture at the Advanced Technical College of Südwestfalen in a course given by Prof. Dr. Wolfgang Klug. The course is about software technology and my lecture will be about
The example naturally will be ADOM II and I will both show the game and illustrate how various concepts map to one other. Should be fun, the talk starts today at 2pm. Wish me luck ;-)
Why computer (roleplaying) games and design patterns for enterprise software
have a lot in common
The example naturally will be ADOM II and I will both show the game and illustrate how various concepts map to one other. Should be fun, the talk starts today at 2pm. Wish me luck ;-)
Labels:
adom ii,
design patterns,
iserlohn,
jade,
lecture,
opengovernment suite,
opensaga,
quinscape,
südwestfalen,
talk
Monday, January 9, 2012
Upcoming: Scrolls in ADOM II
While rebranding JADE as ADOM II I noticed that the ensuing major version number jump (to 0.3.0) also requires me to add at least a few scrolls (e.g. the famous and direly needed scroll of identify). This creates another small sidetrack now also recorded in the current DevState.
Labels:
adom ii,
jade,
literacy,
scrolls,
text complexity
Sunday, January 8, 2012
The ADOM II Design Competition end date
Please note that I made a stupid mistake regarding the ADOM II design competition in the sidebar to the right - the design competition ends on January, 24th. No other date. Originally there was a wrong date. Thanks to Silfir for noticing!
Labels:
adom ii,
adom ii design competition
Friday, January 6, 2012
The ADOM II Design Competition
As many of you by now probably might have heard, JADE is going to be rebranded and in the future will be called
ADOM II: Legends of Ancardia
This entails a lot of changes and I need some help in the graphical and design areas as my artistic skills are somewhat limited (what do you think why I'm doing ASCII roguelikes ;-) )?
Thus I hereby open the ADOM II Design Competition.
Labels:
adom ii,
adom ii design competition
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