Today I pondered slaughtering a potential holy cow (but maybe not - I'm curious for the responses):
I'm sure people who know their key presses in reflex-like motions will hate me but IMHO it makes a lot of sense to have more intuitive bindings and I never have been afraid to look at holy cows while sharpening a knife.
The next logical step would be to sort races, professions and star signs alphabetically on the corresponding selection screens instead of using the current chaotic mess.
But I have a gut feeling that I will create some irritations with long time fans. On the other hand I strongly believe that all these changes would be very beneficial for new players.
So let me hear your thoughts!
P.S.: Yes, I also shortened the texts in the menus as the many filling words ("View the...", "Read the...", ...) probably just unnecessarily clutter the screen.
P.P.S.: Yes, there is a new game mode progression. The idea here is the following:
- "Tutorial game" is the introduction you should take to learn the basic mechanisms of the game.
- "Standard game" is a game mode that is suited at the "average" (and more casual) player out there. Hunger effects will be lessened (probably just cumulative negative attribute modifiers instead of killing effects, slightly better survivability). It should serve to show all the tricks and traps of the game but with less immediate killing power. No talents.
- "Roguelike game" is the standard way of playing ADOM (but without the customization screen - basically spontaneous selection at each step).
- "Customized game" is the complex customization screen you have today.
- The other modes are unchanged.
The next release also will add more customization options:
- "Hunger" no longer will be just on or off but get a third "debilitating" setting. And "on" probably will be renamed to "deadly".
- "Talents" will be added with the settings "off", "automatic selection" and "custom selection".
- "Balance" will be added with the settings "Roguelike" (die rolls like today) and "Pampered" (making die rolls in certain situations slightly more favourable for the player with the goal of making gameplay even more exciting - I found this article very fascinating: https://www.polygon.com/2017/9/8/16263050/game-design-magic-tricks)
The above-mentioned standard game will use "Talents: off" and "Balance: pampered".